Yeah this seems true probably
it couldâve used a crafting system, ideally one with powerful top prizes. some modpeeks perhaps
that comes down to the lead hostâs skills
Really? How do you even come to realize things like this
paying attention
To what lol
sulit
the fact that everything was visibly all over the place and hosts were very very⌠odd when it came to the topic of otherâs opinions
Sorry can you elaborate
I didnât notice any of this but it is possible I am skill issued
stalking the anni postgame for whoever is most defensive of the three modpeeks and forceranding them in FAM6 as themself, a wolf role that automatically gives villas three modpeeks and one desperado shot
(this is a Joke I would not do this)
I think it woukd have worked better if there was only one modpeek available to buy total idk
the roles were chaotic and wild n kinda visibly rushed. some mechanics were visibly unfun (the counting role, iâm sure was hilarious for hosts, but if someone was really concerned theyâd have to spent 1000 posts per day just counting up in that thread. i think itâs great it worked out for wazza specifically but almost anyone else wouldâve been upset)
hosts were really conflicting when it came to answering questions, giving feedback, etc.
Yeah
Iâm honestly not sure whether they planned at capping it at three initially or whether closing the modpeek store was a live decision
i have a huge amount of respect to what goes into hosting mashes, but i donât think anything was properly communicated there
i think it was a live decision if specchat posting was any indication
which makes me upset, especially because i have a very good friend on that host-team which i knew had to deal with all that
it was a good live decision, given that someone was about to craft a fourth modpeek
you see itâs vital that wolves have to count at pain of death because uhhhhh
i think in the future what everyone plans to do needs to be clearly communicated beforehand, at the minimum