i was trying to find a way to turn it into a magnus archives joke and came up blank
What SCP update?
14.0
scp sl
i think it might be in public beta now?
that was a month ago
oh wait yeah the open beta was yesterday
HCZ Rework and Minor Map Changes
As a cornerstone of the ‘Heavy Duty’ update, we have completed our first-ever zone rework. Included are massive changes to the Heavy Containment Zone (HCZ), with significantly improved sightlines, maze-like architecture, and plenty of new rooms. Following the recent improvements to our Level Design team, we are very excited for the future of the Facility.
Respawn Overhaul
One of our largest concerns with current gameplay is how much time is spent spectating the game. Following multiple Patreon Early Access Rebalancing Sessions (PEARS), we’ve decided to finally launch our reworked respawning mechanics. Our goal is for players to be in the game more and feel like their actions are impactful, while still retaining the unique structure of Insurgency versus Foundation versus SCP Subjects.
Firearm Soft Rework
This update comes with balance adjustments and a global simplification to our firearm mechanics. Following community requests for guns to behave more akin to pre-Parabellum firearms, we’ve decided that this solution will be the best of both worlds. Nearly every weapon has been rebalanced, leading to a general decrease in recoil and more accessible shooting mechanics. We’ve also introduced more feedback when using weapons, including improved bullet impacts, fly-by noises, and tracers.
Want to learn more? We’ve explained this decision in more detail in our publicly released February Patreon post.Experimental Weapons
We have introduced a full overhaul to the 3-X Particle Disruptor, and will be giving the Micro-HID a similar treatment during the public beta. These two weapons in particular have shown their age throughout the recent months. With the teams behind their creation wanting improvements, we’ve found the time to hone these items and allow all special weapons to naturally spawn in dedicated lockers found throughout the Facility.
SCP-1344
We have also introduced a new SCP item this update — SCP-1344! These eye-catching goggles allow their user to perceive targets through walls. This is our first item that directly deals with body horror, the next closest entity being the ugly syringe model from years back.
If you’re curious for more, we’ve just dedicated a whole Steam post showcasing how an SCP item goes from concept to implementation. Check it out here!Fixes and Improvements
We’ve also introduced a plethora of fixes and improvements in this update. Due to the sheer quantity of them, we’ve opted to release a full list once the full update is around the corner. In the meantime, here are some notable highlights:
Chaos Insurgency now counts as targets for the SCPs.
Facility Guards now spawn together in the same room.
Both SCP-268 and SCP-1344 are now visible on your player model while using it.
Introduced 16 new achievements, alongside new artwork for existing achievements.
Added some new loading screens.
Improved the behind-the-scenes culling system.
Fixed over 50 bugs.
yeah i just checked the reddit now
whoops!
wasnt this on for like a year now
I have no idea what counting as a target for the SCP even is.
One of these days, I will go and gorge on all the SCP Foundation texts.
me when they’re reworking the Micro H.I.D
the scps have to kill them to end the game in an scp win
do not
oh right
uhhhhh
I think it varied by server
there is not enough time in the universe for such a task
you might just be playing in a modded server which had it disabled
when I played I spent the vast majority of my time on dr bright’s
my memories all messed up on that end im afraid
couldn’t tell ya
oh for the love of god why did they think wall hacks would be a good gameplay implementation
that being said this game isn’t tend to be played by FPS gods (which means that when someone who is good at FPS rolls up it’s going to get really, really, really shockingly a problem)