17776th poster gets a cookie (cookie thread (Part 7)) (Part 11)

#happymayday

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happy birthday may!!

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#happybirthmay !!!

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no

alright diafiasco (they/them) Respected, you got me there

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K.I.S.S.
Keep It Simple, Stupid.

The less work I have to do in the future, the better. Because as demonstrated in Deck of Cards, anything I don’t cover in the present past will become a liability in the future present.

With this in mind, forcing all players to have access to Discord is… not the worst option, but does increase my future present’s workload, even if only by a small degree.

Therefore, the system that will be presented there has to be simple.

IIRC, in A.S.T.T., the Golem Neighborhood had a system where I made a channel for each neighbor.

The main channel’s visibility required one to have a certain role. However, it was slightly troublesome when a neighbor gets disconnected.

Not only do I have to (temporarily) remove the role; I also have to give personal access to their personal channel. (Where the only thing written there is: “If you see this message, then you are not in this hood.”)

I made this system (where everyone had a personal channel where they couldn’t talk) because I was too darn lazy to kick players and reinvite them every time they disconnect and reconnect.

The system worked well enough, but I always wonder if there would be an even more easier (and thereby lazier) means of keeping the status quo.


. . .
The more I think about A.S.T.T. (henceforth dubbed [3rd]), the more I realize the systems it had was already dang good as is. If it wasn’t for the personal gimmick I have of having a different reviewer for each iteration, then the 4th installment of A.S. would probably use similar systems as [3rd].

Instead I now have offshoots branching horizontally instead of vertically. Because Alt-Quantum and Alt-Shattered were designed prior to the execution of [3rd], neither had the rights to be called [3rd]'s successor.

[It was at this moment that I realize I am derailing myself from talking about a setup with mechanics related to security, into talking about the April Showers series.]

*Zone proceeded to continue writing a wallpost about A.S. regardless.*

Forlorn is… a disappointment, not gonna lie.

Overhaul was self-explanatory; I took a setup and overhauled it. Reconstructed was an improvement based on Overhaul, and [3rd] was an improvement based on Reconstructed. Yet Forlorn… is not based on [3rd] at all.

Forlorn’s secondary purpose was to lower everyone’s expections by using “tame” roles. Its primary purpose was to get one of Arete/Willow to review it. In hindsight, Forlorn is just a “gimmick setup”, borrowing the name of A.S. while not having much connection with its predecessors besides its general structure.

Times were tough when Forlorn was opened, so it was cut short from its original 15’er to a smaller 10’er. I cannot say the original 15’er would’ve improved the setup’s quality or enjoyability, but I was left with a hint of bitter taste in my mouth to see a setup virtually unrelated to the other installments getting degraded even further due to the desperate reality.

By no means am I complaining towards Arete; they did a great job reviewing Forlorn and being realistic enough to request for a more approachable size from the setup.

I am merely complaining about what already happened because the grass is always greener on the other side, and because -in hindsight- Forlorn just feels like a bastard child that doesn’t fit in with the other kids. A joke, made in the spur of the moment.


Where will A.S. series go from here on out? I believe that, once side-branches that are Alt-Quantum and Alt-Shattered are finished with their execution, this series might end then and there. With Forlorn’s status being mediocre, I find it hard to imagine a fifth installment to the main series.

My future self might probe at this series again, but by then times would have changed as well. Perhaps he would have a better solution than my present self’s plans for this series.


Where was I?
*reads up*
Ah, right. Breaking Security.
(I could’ve sworn it started off as “making a darn good setup for once instead of whatever I was doing before”… Oh well. Must’ve been my imagination.)

So, accessibility is breakable by using [3rd]'s system– Woah… That’s weird. I couldn’t see the image from Cookie Thread Act 7 before, but now I can. (Is it because I use different phones?)

Now I realize it says Authenticity / Authorization instead of Accessibility.

…well this kinda threw a wrench into my plans. Did I seriously monologue for nothing?

villains when the hero stopped their plan before they started to explain it

No no no.
It’d be like having the villain be interrupted mid-monologue because the hero revealed that the plan had already been thwarted.

that was the idea but not the full explaination given

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Anyhow, what do I do now…?

Whenever I think of communication and gaining powers, I think of DitF FM, but I received that setup’s blueprints from Osie, and the actual system behind it is not simple~ (This is me being annoying by complaining over a troublesome task. It ain’t impossible, but I ain’t got the will to execute that thing.)

Hm… I guess continue with whatever I had in mind for “Breaking Security”?


Eh~ How do I break integrity again? “Corrupting messages by removing bits of the original message”… I feel like that’s a **it-ton of work~ Don’t wanna~

I feel like… I should take some inspiration from Wiretapper13er. The roles were simple, yet the executions were fantastic.

I am still salty that the Mafia killed all mech-solvers from that game, and caused the game to lose because the survivors ignored mech. It was the best course of action for the Mafia, but infuriating to witness as a dead Town.


The easiest way of breaking confidentiality is by having some form of entity that causes sent messages to have wrong recipients.

My initial idea was more drastic: Get someone to infiltrate another player’s Role PM! :smiley: I can do it. I can make it a reality! I promise!

…but, it probably won’t pass review, because “it would break common sense” or some nonsense like “players reviewers won’t enjoy it”.


Eh~ Do I scrap this setup idea after all~?

Reflector… sounds like a stupid role. It’s effectively turning someone into a Brainshocker Goo or something.

Speaking of which, I wonder whether I should make another setup filled with manipulators. Paradox Hazard didn’t end well IMO since I ended up not using enough roles that could trigger [3rR0r]s, but Mafia still won in the end.

*checks Paradox Hazard*
…huh? [Someone (the user)] deleted his account?

blehhh
humans should grow arms back like how crabs grow back claws

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skill issue

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do not make me post my squirrel (the animal) diss track

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Now I’m curious

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every single paragraph is from a seperate YouTube music “diss track” but all the names of the primary “roastee” have been replaced with “squirrels”

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hi latias

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hello todays

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gonna see u in my dreams tonight

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yaaay i get to haunt the nightmares of one more person than my class specification typically allows me access to

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