(fwiw none of them have been shotgun weddings)
Shotgun weddings?
Marriage Any%.
A statistical terrible choise
(a comically american term for a wedding that is rushed and happens because a guy got a girl pregnant and they want to avoid the shame of having a baby outside of marriage. The shotgun part comes from the father of the bride having a figurative shotgun held at the groom forcing him to marry his daughter in order to avoid the shame/fallout from a bastard)
This campaign has died (three of my five players have gone to Australia).
Can you tell me what were the sessions about so far?
Ok i should not take a full pill at once it made me fall asleep. Half a pill
Does it make you feel that zen
It makes me feel very calm
I feel “normal”
The only thing you should be anxious about is my prowess, old man
Hiiiiiya
‘true good’ is strictly speaking not an alignment in either version of 5e, you’re probably thinking of neutral good
and it’s maybe worth explicitly checking (politely) whether your DM intends for you all to be using standard starting equipment for first level characters at level 11
Is that 5e?
Immediate “mega-scuffed”
Losers of the COAST amirite
I really wonder how the system looks in practice…
Sorry for the delay; was in class.
I was running Rime of the Frostmaiden, but adapted for shorter sessions. The idea is that you’ve entered a land that’s been beset by an eternal winter, and your job is to kill the Frostmaiden responsible for it.
First session is where the group runs into a scientist who says that she’s close to lifting the curse but requires gear that she had a friend escape with. Said friend is currently intended to be a sacrifice to the Frostmaiden, so you have to break them out, convince a group of creatures who’ve taken over the space there to let you all grab the stuff, bring that back, have it go wrong, and then fight monsters summoned by the Frostmaiden.
Second session is where the group arrives at a harbor town and is asked to help find a group of missing fisherman in exchange for passage to Sunblight Fortress, the northernmost outpost within the land. They meet a magician summoning a goddess of the ocean and help him in exchange for being able to ask said goddess some questions, head to the cave, navigate through some terrain, and then fight the witch at the end.
Had five other sessions planned out, but I didn’t get that far.
Yeah, that. Me when I’m too lazy to check.
Uh…
My understanding is that given that we’re just doing a one-shot, he’s fine with basically anything as long as we aren’t, like, doing some insane reaches. I gave myself an armor upgrade from chainmail, but I didn’t really want to test the boundaries, and I don’t think I need, like, 8 more javelins or something.
It’s the Player Handbook I’ve got.