20000th poster gets a cookie (cookie thread (Part 7)) (Part 9)

although their games are simple enough (1v1, 2D movement, limited button choices) where you can have the game just predict what the opponent is going to do and then un-do it if that prediction is wrong (ie, rollback netcode) and mostly not have to worry about ping all that much (within reason)

whereas trying to do that for a 3v3 hero-based air hockey game sounds near impossible tbh (at least, for a reasonable development cost and timeframe for a small indie studio’s first ever game)

1 Like

I’m not a netcode expert though

although I do know for a fact that Byte Breakers used rollback (as it’s a fighting game this makes sense, I’m sure there’s open-source libraries and stuff for that) so it’s certainly something they’re aware of

2 Likes

Omega Strikers is definitely not more complicated than league
especially considering its running on a modern engine
The excuse for their ping-dependency is absolutely just the fact they’ve not chosen that as a priority

1 Like

…league doesn’t use rollback, as far as I’m aware?

1 Like

Well yes but omega strikers is faster

kinda a moot point given that lol

also yeah as willow says OS is WAY faster-paced

1 Like

os is more consistently fast paced but league is also very face paced at times, esp during fights. I dont think its a moot point considering league feels p fine at most pings (def not all and def not always, but a lot more so than OS)

3 Likes

Sometimes I read posts this account posts and wonder when I got a girlfriend

4 Likes

If you get a girlfriend I hope it’s like the most amusingly whimsically-tumultous wholeosme experience

1 Like

the big difference is that there isn’t some third-party object you’re both drastically changing the motion of near-instantaneously

1 Like

it’s way easier to predict the motion of another player in league than it is the core in OS, which can be going one direction at one speed one second and then one frame later is traveling a completely different direction at incredible speed because that’s the exact moment somebody struck it, and then a few frames later is going a new third direction at an even greater speed, and then a few frames after that is stopped in place by another hit, and then a few frames after that is rocketed off in a new direction at high speed again

like good fucking luck predicting that accurately LOL

1 Like

I have no doubt you could implement rollback for Omega Strikers for PvP actions, for example, since each character can only move so much or carry out so many actions

it’s just that the effect those actions can have on the main object the game revolves around is wildly unpredictable

1 Like

with enough money, time, and effort, could you maybe do it?

idk, but you could prolly get pretty decent - likely not perfect, but maybe better than the ping lag

but like, it would not be easy because mispredicting a high speed strike or a core flip or something could have CRAZY consequences for your client

1 Like

Nya

The Atli are really messing with me. Hearing all these posts from an alleged Atla is so weird

6 Likes

Simple solution
Just join the hivemind

2 Likes

Else

Probably wait a few days until the bit gets old and people start switching their pfps to something normal for them

2 Likes

A river in a dry land

The last ace in a lost hand

1 Like

atla mika ari no anna suddenly has a whole different meaning

1 Like

What