well the issue is that bug is a. the worst offensive type in the game and b. in a position where buffing bug offensively would not predominantly help bug types
Wdym Cinderace and Meowscarada are Bug-types
now this is easily fixable by gutting u-turnâs distribution. and they probably could, for a little while, until they turned it into a tutor move for the dlc and gave it back to fucking whoever
Nah pretty sure mine is mono bug when it uses u-turn is your cinderace broken
im talking about the design of the first pokemon game - pokemon red. there was no competitive pvp scene then, i doubt things were designed with balance with mind. it was a PvE game for children. i think there are plenty of bug pokemon because the game is supposed to give the feeling of exploration, there are a lot of bugs in the wild, there are a lot of bugs in Japan, and specifically in Japan kids play this game where they capture two beetles and make them fight
so i think that the creation of bug type was a top-down design, and i think that as the creator was trying to balance out all the typings, they noticed bug was quite weak, but they needed to keep bug type in the game for the top-down design, so thatâs why the balance is off, and they wanted bugs to be strong versus at least something other than grass, so they added in a damage bonus vs psychic and dark
now what they really need to do is nerf u-turnâs power to, say, 60 to make it match with flip turn

ok dark didnât exist in gen 1
the reason dark isnât conflated with ghost is because dark was added in gen 2 to nerf psychic since bug and ghost werenât doing a good enough job
also if they wanted bug to be even remotely good in gen 1 they wouldâve given any of the âgoodâ (relative) bug moves to any bug besides beedrill (they did give pin missile to jolteon for whatever reason, despite it being a special attacker)
gen 1 balance is a joke
all of psychicâs weaknesses are based around common fears (bugs, ghosts, evil/the dark)
okay that makes sense
dark weak to bug feels like a bottom-up design to me, i find no way to make it sense lorewise. fireflies make lights in the dark but it feels like a big stretch
m trying to figure out if i want to submit a botf into queue
not sure if i have time or energy to mainhost the script i have prepped
thinking
if pokemon had a bottom-up design as a whole, and it was a modernly made game, it wouldnât be nearly as popular though, most likely. the reason itâs popular in the first place is due to the PvE element of the originals, which includes lot of stuff that arenât balanced for PvP. and then they just built on top of it
the best explanation i can find is âbugs tend to have night visionâ
but like realistically the answer is âcould you imagine if gen 2-5 dark had only one weaknessâ
i donât know about the pvp meta from those gens, but normal pokemon also only have 1 weakness 
water makes things muddy, significantly reduces defensive capabilities
when you put ice in water the ice melts, the water doesnât freeze
have you ever tried to punch a bug
dark also has resistances beyond a singular immunity, giving it some sort of defensive profile
normal was really good in gen 1 but thatâs somewhat unrelated, itâs fallen off since
counterarguments:
ground soaks up water, and then there is no water
water turns into ice when itâs cold
a bug would get squashed if it gets punched or stomped
is this what pokemon fans do in their free time
if ground is weak to water then ground should be weak to poison is what im saying (from a top-down design)
if water weakens the structure of ground by making it muddy, poison poisons the soil