22852nd poster gets a cookie (cookie thread (Part 7)) (Part 10)

well the issue is that bug is a. the worst offensive type in the game and b. in a position where buffing bug offensively would not predominantly help bug types

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Wdym Cinderace and Meowscarada are Bug-types

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now this is easily fixable by gutting u-turn’s distribution. and they probably could, for a little while, until they turned it into a tutor move for the dlc and gave it back to fucking whoever

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Nah pretty sure mine is mono bug when it uses u-turn is your cinderace broken

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im talking about the design of the first pokemon game - pokemon red. there was no competitive pvp scene then, i doubt things were designed with balance with mind. it was a PvE game for children. i think there are plenty of bug pokemon because the game is supposed to give the feeling of exploration, there are a lot of bugs in the wild, there are a lot of bugs in Japan, and specifically in Japan kids play this game where they capture two beetles and make them fight

so i think that the creation of bug type was a top-down design, and i think that as the creator was trying to balance out all the typings, they noticed bug was quite weak, but they needed to keep bug type in the game for the top-down design, so that’s why the balance is off, and they wanted bugs to be strong versus at least something other than grass, so they added in a damage bonus vs psychic and dark

now what they really need to do is nerf u-turn’s power to, say, 60 to make it match with flip turn

212

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ok dark didn’t exist in gen 1

the reason dark isn’t conflated with ghost is because dark was added in gen 2 to nerf psychic since bug and ghost weren’t doing a good enough job

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also if they wanted bug to be even remotely good in gen 1 they would’ve given any of the “good” (relative) bug moves to any bug besides beedrill (they did give pin missile to jolteon for whatever reason, despite it being a special attacker)

gen 1 balance is a joke

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all of psychic’s weaknesses are based around common fears (bugs, ghosts, evil/the dark)

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okay that makes sense

dark weak to bug feels like a bottom-up design to me, i find no way to make it sense lorewise. fireflies make lights in the dark but it feels like a big stretch

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m trying to figure out if i want to submit a botf into queue

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not sure if i have time or energy to mainhost the script i have prepped

thinking

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if pokemon had a bottom-up design as a whole, and it was a modernly made game, it wouldn’t be nearly as popular though, most likely. the reason it’s popular in the first place is due to the PvE element of the originals, which includes lot of stuff that aren’t balanced for PvP. and then they just built on top of it

the best explanation i can find is “bugs tend to have night vision”

but like realistically the answer is “could you imagine if gen 2-5 dark had only one weakness”

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i don’t know about the pvp meta from those gens, but normal pokemon also only have 1 weakness :nerd_face:

water makes things muddy, significantly reduces defensive capabilities

when you put ice in water the ice melts, the water doesn’t freeze

have you ever tried to punch a bug

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dark also has resistances beyond a singular immunity, giving it some sort of defensive profile

normal was really good in gen 1 but that’s somewhat unrelated, it’s fallen off since

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counterarguments:

ground soaks up water, and then there is no water

water turns into ice when it’s cold

a bug would get squashed if it gets punched or stomped

is this what pokemon fans do in their free time

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if ground is weak to water then ground should be weak to poison is what im saying (from a top-down design)

if water weakens the structure of ground by making it muddy, poison poisons the soil

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