23456th poster gets a cookie (cookie thread (Part 7)) (Part 11)

Lesson in mashes is to hero shoot town read players.

Why not just make an Atheist game? There’s no need to worry about those pesky evils, oh wait that’s the host/s.

simply succeed the saving throw

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casters being better at the actually important saving throws in most systems baffles me

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consequence of a mental stat being tied to a saving throw (I’m pretty sure that in pathfinder specifically the only ones with a real advantage here are wisdom casters which makes more sense)

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will in 3.5/pf1 is universally a ‘good’ progression saving throw for casters

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I am aware of this

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they are aware of this

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the actual answer is just they designed “who is good at what saving throw” with flavor in mind and don’t care to change it

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me when i design mechanics based on flavor and suddenly there’s problems

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i will fix it by adding a fortitude saving throw at 2nd rank that instantly paralyzes you if you fail it

thatll show them casters

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I like playing the game

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You get this session once a week and combat, while it can be engaging, can be a non-starter sometimes due to hard CC / being the RNG gods sacrifice
I can see why people prefer minimal combat tables in 5e because holy shit that’s frustrating

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i mean minimal combat tables are just based regardless

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was talking about this in spec chat for anni today :joy_wolf:

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they are!
my college table is just this and it’s great
speaking of that we’re truman show’ing one of the players next session

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I mean yeah but even in minimal combat, if you do get deleted from the fight how do you rp something like getting instantly paralyzed meaningfully

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“specific character focused sessions” have a relatively mixed view in the greater ttrpg community but I think they are a good time if people are good at rp

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you don’t

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I get why people rp in combat but I don’t do it personally
half the reason I optimize is so I can mechanically justify my character’s narrative of being good at combat
in combat? maybe I’ll drop a line or two but that’s it

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