out of good ideas
i’ll think through it eventually
That literally tells me nothing.
Good roles? Good mechanics? Good flavor?
23456
1st, 2nd
Go back to your roots for the 2nd one.
No special mechanics like Purgatory.
As for the 1st one, go to the basics as well.
My recommendation for the time being is to focus on the Mafia roles. I like making 10v3, and usually Mafia members have means to learn about Town roles (e.g. Role Cop) and means to disrupt their actions (e.g., Roleblocker).
Now, suppose that Town don’t play optimally (because they more than often don’t) and reveal their roles at SOD1 despite the OP clearly saying that revealing one’s role is not advised.
Do you then still need Mafia Role Cops? Instead, how about buffing the anti-claim mechanic, assuming you have one?
Speaking of that topic, how would you plan on handling anti-claim mechanics? Do you even want to punish players for claiming their roles truthfully? What about the Mafia; do you think they are collectively responsible enough to ensure that each other survives? If so, then encapsulating the anti-claim mechanic like Rhea did wouldn’t necessarily be a bad idea.
I always give my Town too much buff anyway, so I care less about them nowadays than I do for my Mafia roles; they need more love and originality.
What do Town members need?
Do they really need investigative roles? Investigations are fun, but at some point they become too reliant on mechanics to clear people, rather than reading people classically.
Do they really need voting roles? Players with these roles always tend to have strong presence throughout the game, because even a simple Doublevoter could become a threat by accelerating hammers. I have not even talked about the actual powerhouses like Duke or Governor yet, which effectively does more than waste a day phase.
Do they really need killing roles? KP is a finicky matter, and some people use math on this matter for balance reasons. Same thing for protective roles. Speaking of protective roles, these are essentially kill-targeted block abilities. What if you use other type-targeting block abilities? “If you visit this person, then any investigations on them fail tonight” or smth.
…the more I talk, the more I look at mountainous.
Uh. Idk it’s not about need as much as it is fun. Like yeah they’re not required to make a functional game—mountainous exists and is functional—but most games of mafia are played with PRs for a reason. Setup design sort of like making a puzzle that integrates in another puzzle. They should ideally elevate each other.
personally i think every game should either be mountainous 10v3 or high power bastard game with no reviewers which has a host design time cap of 20h
I looked back.
I was not wrong.
There is little (though not zero) synergies in this setup. I really ought to redesign this setup.
I only need 5 minutes to pull up my records from Kingdom Conquest.
If I were to start from scratch… I can probably use Happy Day as reference and finish in about an hour. 20 hours is really long.
i usually work on setups (this one and eimm) for about 40-60 hours, if you ignore all the time i have set aside for only thinking about it
Aye. My issue sometimes is that I focused too much on Town roles that I neglect Mafia roles.
I really ought to design a mash one of these days with 2 uninformed majorities and 1 informed minority, except the latter’s wincon is “survive for against the two factions for X cycles” or smth.
least i think so anyway
writing flavour usually takes around 30-45m (for each rc)
how would the two uninformed majorities (or pluralities?) be meaningfully different from each other
Hm… If I were to need to match your pace, then I’d be only given 30 minutes?
Dear lord, that sounds like hell. There’s no way I’d be able to design original roles from scratch; at that point I’d just use the OG Distortions in the Mixtape that I’m planning to scrap.
the ‘mixtape’?
They are useful for me as host by nerfing Parity Cops (or rather, turning it into a double-edged blade), and I could make it so that only one uninformed majority can win the game, so the game would not stop until all Mafia are dead (in order to exceed the time limit) and one of the two Towns are completely eliminated.
“Distortions in the Mixtape” is a setup based on Osie’s setup called “Mixtape”, except I added a lot of random roles into it, so the setup became distorted from its original image.
so i see
