fun fact
do you clowns remember stellaris mash
no?
well a role i had designed from it was originally a sam and max flavour
zero way i find it now though
fun fact
do you clowns remember stellaris mash
no?
well a role i had designed from it was originally a sam and max flavour
zero way i find it now though
it was the sorta mason role with 100% ita rate
Common Ground Empire
Galactic Community MasonFederated (Passive) - You know that [X] has the same rolecard as you and you share a 24/7 chat. If either of you die, the other dies too. If one of you is the Aggressor in a war and the other is an Attacker, add a flat +25% chance to the Defender dying in that war and subtract a -2% of you or your partner dying in that war…
Threat to the Crisis (Passive) - The Crisis knows your rolecard, but not who it belongs to. Once per game, at any time, they may privately guess you or your partner: if correct, you both die.
this one
seems to have been nerfed in final product
did find an older formatting without flavour though
You are masons lovers with [x]
Each night, the mafia may guess a player. If they are in the masonry you are in, you die
Your ita’s have a 100% chance of hitting. You may choose to give this 100% chance to your partner.
You cannot shoot past d4
The mafia know your full role, and your flavour.
i am remarkably put together for the first time ive been drunk in months
found it!!
(no clue what happened to the images)
Sam
“Hey Max, remember our old car?”
Town
Undercover Freelance Police (Passive) - The informed team with the biggest number of members is aware of your role, but not your ability, flavor, or player names.
We’ve got you now, Freelance Police! (Passive) - Once per day, a member of the scumteam, different to one who has already guessed, may say “Checkmate!” in thread, and ping a player’s name. A freelance police officer, if chosen, dies with every other alive freelance police officer, and is cleaned.
Partners in… Policing. (Passive) - At the start of the game, or whenever Max dies, the host will assign a town-aligned player to be your partner, taking the flavor name of Max. Max is aware of their status as your partner, your abilities, and your alignment.
Can you believe we get paid to do this? (Passive) - During days with ita periods, either Sam or Max can mark a target, by shooting them with a typical ITA shot. That ITA shot has a 0% chance of hitting. Sam or Max’s partner can then shoot the target, hitting them with a 100% chance ITA shot. The marking shot lasts for only the day they were marked, and if Sam and Max both shoot different targets, the second person shot will only be afflicted with a typical ITA shot.
Max
“I said I was sorry!”
Undercover Freelance Police (Passive) - The informed team with the biggest number of members is aware of Sam’s role, but not their ability, flavor, or player names.We’ve got you now, Freelance Police! (Passive) - Once per day, a member of the scumteam, different to one who has already guessed, may say “Checkmate!” in thread, and ping a player’s name. A freelance police officer, if chosen, dies with every other alive freelance police officer, and is cleaned.
Partners in… Policing. (Passive) - At the start of the game, or whenever Max dies, the host will assign a town-aligned player to be Sam’s, taking the flavor name of Max. Max is aware of their status as Sam’s partner, Sam’s abilities and Sam’s alignment.
Can you believe we get paid to do this? (Passive) - During days with ita periods, either Sam or Max can mark a target, by shooting them with a typical ITA shot. That ITA shot has a 0% chance of hitting. Sam or Max’s partner can then shoot the target, hitting them with a 100% chance ITA shot. The marking shot lasts for only the day they were marked, and if Sam and Max both shoot different targets, the second person shot will only be afflicted with a typical ITA shot.
the scumteam receive the following info
Town
Ability 1 (Passive) - The informed team with the biggest number of members is aware of your role, but not your ability, flavor, or player names.
Ability 2 (Passive) - At the start of the game, or whenever the starting partner dies, the host will assign a town-aligned player to be your partner. They are aware of their status as your partner, your abilities, and your alignment.
Ability 3 (Passive) - Once per day, a member of the scumteam, different to one who has already guessed, may say “Checkmate!” in thread, and ping a player’s name. A player with this role dies with every other member of this role, and is cleaned.
Ability 4 (Passive) - During days with ita periods, either person with this role can mark a target, by shooting them with a typical ITA shot. That ITA shot has a 0% chance of hitting. Thejr partner can then shoot the target, hitting them with a 100% chance ITA shot. The marking shot lasts for only the day they were marked, and if both players with the role both shoot different targets, the second person shot will only be afflicted with a typical ITA shot.
(this is a beta concept in 2022, doesn’t point towards my current design philosophy, etc etc)
Ms are even with astros for thd AL west
Mariner bros…
poker night mafia when
how would that work theres maybe 10 characters witb personality in poker night 1 and 2
also i was reminded of that cause i was watching a poker night documentary
funny how that works
18th amendment?
buy abilities with poker winnings or something idk
neat but it’s probably best just as an event
and at that point its just poker not poker night
fam6 hosts…
i had a poker game in tommygun
i got my ass kicked