Tim Curry died.
so, âwhat I knowâ is the biggest factor here, in the sense that if all the 2e players here were like âwow, your friends who didnât like 2e were totally wrong and hereâs why,â it might make me more inclined to check it out as a player, but I still wouldnât want to run a 2e game without having played it
and disclaimer here that much of what Iâve heard about 2e is second-hand from my friends in other communities
with that being said:
Pathfinder 1e is kind of trying to be⌠a setting where the rules of the game more-or-less describe the world, and said world is basically coherent? To be clear, I am absolutely not saying it succeeds at this, but â the claim Iâve heard about 2e mechanics from my friends in other communities who have played is that 2e is basically just trying to be a combat simulator, and not really bothering to consider at any point âhow would the fact that this is possible affect the world?â (or else papering over the question by arbitrarily declaring that some things can only be done during combat even if this makes no sense)
There are advantages to âbasically trying to be a combat simulatorâ â like, âcombats that are at least kind of vaguely balancedâ do seem desirable, and PF1e sure does not succeed there â but if all I wanted was balanced combats, I could play a video game.
(also, to be clear, I am not saying âeverything that you could theoretically justify under RAW should be allowed even if it makes no senseâ. If a GM was like âI am thinking about how the mechanics would affect the world!â and then presents you with a peasant railgun, this would not actually be a good thing.)
You also see a similar-ish problem with other parts of the system, like skill feats â the concept of âfeats that improve or expand how you can use your skillsâ make sense, but a large number of skill feats are basically âdo a thing that you would obviously expect this skill to cover, except we made it require a feat for some reasonâ, because the mechanics arenât particularly trying to describe a vaguely coherent underlying world.
For example, (this is an ~arbitrary example I pulled from AoN and might be missing some nuances), you can use the Survival skill to subsist in the wild. But if you want it to be possible in principle to take your âacquiring food skillsâ, which you definitely have, since you can acquire food for yourself, and use them to instead acquire food for your adventuring party of four people, you need the Forager skill feat. Like, obviously it should be harder to gather food for multiple people, but youâre not using some sort of fundamentally different underlying technique. (In 1e this is handled by⌠making the DC higherâŚ)
(Iâve heard it claimed that this means that when Paizo prints new skill feats this makes characters weaker, because things that any reasonable DM would have let them do before now require a feat, but in practice I think most DMs arenât going to, like, retcon that sort of thing mid-campaign)
One of Paizoâs notable strengths in 1e is coming up with ideas and lore that are Cool and Interesting. This is not to say that all their ideas and lore were cool or interesting or content that I would want to include in a game, but thereâs still a lot to work with. I realize that this is a subjective question about which different people have different opinions, but most of the 2e lore changes that I am aware of have gone in the direction of making the setting less Cool and Interesting and more in the direction of being a generic fantasy setting.
this one is theoretically solvable by saying âthis game runs on 2e mechanics but mostly 1e loreâ, I do know a group that did something along those lines, except then they decided they didnât like the 2e mechanics either and rebuilt everyone as 1e characters 
(also, can we talk about how the drow retcon manages to somehow be more Problematic than drow were initially? I know that one was partially for OGL reasons, and separately I definitely see why they wanted to change the original drow lore, but. Like. Did no one at Paizo think for five seconds about the implications of âthis was actually all a lie to mask the secret conspiracy of evil reptile people ruling their empire from the shadowsâ?)
Summary
team alpha force is a grade a bit
equal or above mine is the standard
Yes
To the interest
mhm. the line of good play is always exactly at where i am, and everyone worse than me is terrible.
Ah okay. I care basically not at all for Pathfinder as a settinh (as in agnostic, not dislike), and appreciate 2e for the robustness of its mechanics and ability to mechanically implement (or more closely implementat) a much wider array of character fantasies than something like 5e. Itâs a crunchy system I want to do crunchy things with. I played through Agents of Edgewatch and had a good time. If you enjoy the war gaming aspect of TTRPGs, I would recommend giving 2e a try as a mechanical system.
2e is very closed off and not unhinged
This is both a positive and a negative
Like it is a system, which suggests it functions in an orderly capacity to some degree, whereas others are âsystemsâ and not systems
Anyway my Star Wars RPG campaign is still the best TTRPG experience Iâve had. Like I played the PF2E campaign with this same table and there wasnât that much interpersonal RP going on. In Star Wars, the entire last session was 4 hours spent basically on the ship, and jumping from conversation to conversation between different members of the party.
In the previous session, my character drove her lightsaber through the heart of a sith Inquisitor who happened to be the long lost childhood friend of another party member (and my character did this knowing that relationship, the player gave explicit over-the-table permission for me to take us down this narrative path). This split the party on whether or not what my character did was justifiable in the moment (we had to immediately flee the scene of the fight after the Inquisitor died because there were more troopers and another more powerful Inquisitor rapidly closing in on us). And idk it was really, really fun like having these serious conversations in character and arguing and navigating everything. Thereâs a love triangle forming as well. We barely had any time to talk about the mysterious Nightsister artifact we stole thatâs been giving my character and the Dathomirian visions. Idk Iâm always so excited to play every week and even the players who werenât big into Star Wars now feel the same way.
So whenever I apply makeup without moisturizing I am sorely reminded by how obscenely dependent my skin is on Lush Dream Cream to not be as dry as the Sahara Desert
Like holy cake, and not in the usual way
Anyways Iâm not sure if LA or NYC is more like, iconic
Like idk I sort of want to move to one of them just because theyâre both such a vibe
ngl the pf2e experience sounds more fun xdd
I think more people know of LA� although as far as 'm aware more people live in nyc
I was born to be an NYC and/or LA socialite but got misplaced in semi-rural Scotland
This is so unfortunate, but if I was to be placed anywhere it would obviously be Scotland
the main difference between la and nyc in my head is how spread out everything is
i imagine some places are more consolidated but
move to nyc its 5000 times more walkable (and like twice as expensive but shh)
and they have MY MAYOR
NYC is kinda awesome.