feels like i need to be eclipsed to make me feel similar to other people i know rather than a distant body
We live in a clown world
.
if i were to say it normally iâm looking for someone to look up to
Hey i coincidentally rewatched a clip of this sequence a few days ago
Did I ever share my really rudimentary bapp here
âŚare paintings supposed to be gendered?
People like to claim they are. According to people doing this on Tumblr they kind of are but not super strongly. The idea is to test the claim
i mean there are definitely some artstyles that you can identify the gender of the artist with an extremely high degree of accuracy
(I can usually tell by subject matter, i.e. women painted in a sexual context are usually by men, but not by style)
that being said my ability to do so is definitely not going to hold up well when examining historical fine art
@tutuu My girlfriend read to me a YouTube comment about somebody in an intro CS class who uses Gemini, but hteir Gemini instance will spiral and threaten to delete itself if you donât call it âbabygirlâ in every prompt. Thoughts?
paintings arenât easy for me to gender
digital art, howeverâŚ
when i say digital art i mean furry art. I mean it extends outside of that but its usually easier to tell. trans people make things more difficult
âThe greatest failure excels at failure, to the point where they fail at failing (consistently).â
The recent talk with Zug has made me think: What can I do with percentages? For starters, I wonât support any HP systems. Thatâs for sure. Keeping track of those numbers is just a pain for me to remember. Instead, I am thinking of applying it onto actions themselves.
Boring Monologue
I always love the concept of âweakâ or âuselessâ actions, because they adhere to my modus operandi of âtempt the players to use their abilities, despite the -FMPOV- fact that playing without them is more beneficialâ.
For instance, a Visitorâs action can be proven, but âa proven ability does not always directly imply a proven alignmentâ. (Something that some among us seem to disagree with, if not with their words, then through their actions.)
Ultimately, the game of Mafia/Werewolf is that of social deduction and deception. Power roles are merely add-ons to enhance the experience, but -IMO- should never replace the basic cores.
Yet, with so many useful tools (e.g., Alignment Cop, Doctor, Vigilante) a good setup designer would have to pay careful attention as to balance their creation ânot according to what they think sounds reasonable âin generalâ, but according to the site it will be played on.
In FoL, there is no way an ungated Alignment Cop will pass any review. Not without some weird shenanigans on the core mechanics, like closed flipless. The average player on this site are so competent, that giving them more tools will likely just give less favorable experiences.
So instead of increasing the powers, I have to focus on decreasing them. All while keeping them âuniqueâ. (Because I donât like reusing my old setups. If I have seen it before, then I donât want to see it again. Barring a handful exceptions, my setups are meant to be one-trick ponies.)
The idea I have in mind is to take a perfectly normal setup, and break every power role in it into percentages. Alignment Cop effectively becomes Random Cop. Doctor effectively becomes Multi-Doctor with lesser odds of succeeding a heal. Roleblockers can fail at causing othersâ actions to fail.
The aforementioned ideas are merely examples; the actual roles can (and will) be expanded in my free time. But this is a âfunâ idea I have in mind at the moment. I doubt this idea will bear any immediate fruit though, because even if I were to magically make a setup based on this idea right now, then the review will probably be done in 2028. (My backlog is still full, and even those games are somewhat⌠lackluster, as of my latest tastes.)
i uh
donât entirely think the last part is true
weâre decently competent* but compared to mu? not really
we won 4 games as town. out of 19. in 2025
*in comparison to other mafia sites

