think it was 3
we did that. it was called random dummy wrrr.
Im literally addicted to elden ring atm and just went on reddit to get advice on how to have good weapons/stats and discovered i currently have the noobiest most clowned on build ever 
From an external view, Elden Ring discourse seems to be, āWow, can you really say you ābeatā Elden Ring if you used weapons? Theyāre overpowered and make the game trivial and for babies. You have to beat it with just your fists to punch the bosses.ā
remember to do your part and vote the same as atlas in the fol voting week
Tituunus
Theres also like 0 ingame explanation for how things work so its very easy to just have bad setup if youre not used to those kind of games
dont listen to the haters, build dex (i have no idea if dex builds get clowned on in elden ring as much as they do in dark souls)
Iām moreso thinking like giving every role a wheel that they spin to determine their action that night
And adding a general wheel that affects the game as a whole.
we did that it was called dicey dungeons
And the eliminations are like an exponential raffle.
we did that it was called random dummy wrrrr
I also do not remember seeing the games in question so jokeās on you
things can exist beyond your observation
it tends to happen that only children fail to understand that
I didnāt know Atlas is into complimenting peopleās youthness
I have no idea what Iām even trying to prove at this point.
The point is I randomly decided to design like 90% of a game where most of it involves RNG.
Because I donāt have much better to do right now.
Definitely not a well-balanced game, but one that could at least be somewhat interesting.
Reminds me of the hit aops role
length spoiler
You are a Professional Jobber, a member of the Green Team.
You are 2-Shot Bulletproof.
You have 4 abilities: Cop, Doctor, Roleblocker, Vigilante
Every night you may use any combination of those abilities. However, the more abilities you use, the more likely it is for you to screw up.
1 ability used:
50% chance success
50% chance no action made
2 abilities used:
50% chance success
25% chance no action made
25% chance you target a random other person instead
3 abilities used
25% chance success
50% chance no action made
25% chance you target a random other person instead
4 abilities used
25% chance success
25% chance no action made
50% chance you target a random other person instead
Random.org will be used once to determine what happens. If it is a success, all actions succeed. If it is a fail, then all actions fail. If it is a hit random person, all actions will hit a random person which will be separately determined for each action.