11111st poster gets a cookie (cookie thread (Part 7)) (Part 10)

i’ll probably figure out which i prefer if i’m still here for 6

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i’m still dizzy what the heck

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…mechanically the length made them impossible to read sometimes though

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it was good but fam1 was such a clusterfuck for us that we tried VERY hard to avoid FAM2 being anything similar

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and so it was a pretty straight-laced setup

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and then some weren’t finished n
i liked the consistent flavouring of 5, but i do miss (whom i remember being arete’s) little joking flavour during fam4

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i’ll take your word for it i think

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the actual game was also relatively uneventful (a lot less player-induced chaos than fam1) so all told it ended up mostly just being a big game rather than anything super crazy

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i was a big fan of the missile launch tho

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i’d say rating of my role for each would be

i just had a straight jk in 2 i think

so

3>>>>>>5>>2>>>>>>>>4

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yeah i wonder why orangeandblack5

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cue the pkr saying “idk if it’ll announce it” into italy being like “im pretty sure it’s announced” combo

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wait

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3 was pretty simple “choose a player, if they’re town youre masons, if theyre scum you’re dead” but i enjoyed the little mech i got to do around it
my role in 5 was just an even night vig* so whatever, less fun as scum as it would be for town (obviously)

a jk is okay. i guess.

my role in 4 was vt+ which isn’t intrinsically a problem if they’re actually interesting which it wasn’t!!

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(vulgard flavour for 3, lol in 5 (i was maplemay for a bit which i wouldve found a bit more interesting but they kinda had to swap kp to me), leafia in 2, beancat in 4)

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I love the fact that I basically got a dayvig for never playing an actual turbo (a mislabeled game was responsible for my winrate being 100%)

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Here at FAM 6, we are dedicated to the art of wack crap.
This is why we have strived to include as many bullshit mechanics as possible.

im gonna make it for fam 6 trust

i’m glad the among us mechanic fits into your definition of straight-laced

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Oh i remember that

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