About the Rules & Moderation category (Part 1)

i think they solely added king and knight because of the names and not the abilities

choirboy is not onscript

i mean. yes.

unambiguously they are aiming for flavor over balance. which is the number 1 way not to design. anything ever basically. but especially clocktower

I think ā€œflvaour over gameplay experienceā€ is the more accurate way to put it. Flavour can contribute positively to gameplay experience and sometimes it’s worth to sacrifice it over like balance or whatever. But sometimes it’s unabmigiously not worth

i still have to tell qbcorders that gameplay experience matters more than flavor sometimes

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your implementation of lake laogai was very realistic! yes! it was also very frustrating and enjoyed by no one!

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hey what if we exiled people to a channel where you couldn’t view the chat history for a day and night phase and they couldn’t see any of the other gameplay channels or participate in the game at all (ideas thought of by the utterly deranged)

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Awards nyaaa

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for the record i was adamantly against this in stellaris

i have a few ideas for best flavour

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i didn’t pay any attention to mafia games this year though

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I also didn’t pay much attention but I figure poorly informde noms is better than no noms

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i’m not a mafia game pilled mafia game cel

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also technically wrogn 2 is nom eligible so might as well wait for that to end

I just really hope other people make noms cause I feel like a lot of my noms sucked and I don’t want htem to decide things

And it feels weird and bad if every award has exactly 2 noms…

Alright Atlas congrats on your eight united states dollars

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i’ll send you my venmo

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it’s a charity for very sick and poor people

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