If they put low defenses it loses to a big attack from us. If they put high defenses it loses to us not attacking. If they put average attack and defense we go even, roughly, i think
well except for me
i’ll be dead
anyway lets get to it
i think we can break down what abilities we don’t want
we need <60 hp on each person, besides me
The boss has less energy total than us (not accounting for cost of powers and how much dmg we take from servants)
We have 900 it has 540 health. So thats like … 5:3 ratio
a reminder that we have a backup abil so we do get all those abilities anyway
Does this do anything, if the boss has it?
This is an undesirable power for both us and the boss in my opinion.
(I wasn’t thinking their will be a damage cap, when I made the baseline for the power.)
Brw, if we have a Hero, with only a backup, the Servants will have a backup as well.
the servants will be corpses in one round
(at least that’s the way I understood the boss description.)
Hopefully.
burn cost is a cost that basically deals damage to urself
fail to see how they wouldn’t be
everyone should be able to deal around 70-80 damage to each, besides me
normally u spend energy to do things, and you get all it back at the end of the round
but burn affects ur health so
outliers like our 94 energy dps will cover for this, evidently
This is really OP for aoe attacks btw. Assuming it works like previous’s willow game, it works for multi-basic-attacks. So if this number just 10, the user can attack all enemies for 1, but they will deal 11 dmg to all. On round 2 this would be rly good on a player or a servant in the servant round.
Also wasnt there an ability that swaps abilities? We could give it to the boss to debuff it
think it was between allies only
m correct
this can give us an extra 12. (not like it does matter that much…)