They don’t really have defensive ability beside parry and basic damage, and none of them can be put on their allies.
So I say you shouldn’t distribute your attack.
They don’t really have defensive ability beside parry and basic damage, and none of them can be put on their allies.
So I say you shouldn’t distribute your attack.
Can they not do basic defend?
This is gonna be funnn
I meant to say badic defense (instead of damage)
Basic defense everyone can cast only on themselves.
I don’t think taunt should be wasted on the Servants.
I think your safest bet is attacking the one with damage transfer.
Apologies again, no energy to participate rn id love it if you guys could puppet my actions for me
same htbthbthbthtbthbthbthbt
tho my actions are pretty simple tbh
actually I do have energy now thbthtbhtbthbthb
are we allowed to split attacks across multiple enemies
ones I think we should get rid of quickly
less threatening ones imo
Geyde:
Doppelgangar - Burn 10: Copy an action an ally is performing this round. You must still pay costs for that action as normal.
(specifically for the Damage Transference)
Geyde:
Revenge - Spend all Energy: Make an attack against an enemy equivalent to the highest Attack made by them against you in this round, times 1.5.
Geyde:
Parry - Spend X: Gain 0.75X Shields. If you are attacked, you automatically make an attack against your attacker for 0.5X (with a maximum equal to the damage prevented by your Shields) this round.
I would say we should just attack the ones we think have strong abilities but these things can potentially protect the strong abilities
Lo and behold, your power setup in my sheet!
(Marshal has 4 healing potions but i put them off to the side cuz its too big to include in a single screenshot)
Healing Potion - Target heals 10 Health. May self-target. Usable once per game, and may be bought an unlimited number of times during the Power Exchange. Only one Healing Potion may be used in a single around across all heros. May not heal beyond the starting value. (Starting value is the amount of Health you have immediately after the Power Exchange)
Healing Potions are purchasable for 12 Health each.
If a healing potion gets backed up with Backup, is it usable again
thbthtbthbthb that does kinda in turn make Damage Transference/Revenge/Parry strong
which then mostly balances which abilities are more valuable to attack
If a healing potion gets backed up with Backup , is it usable again
only the unusable ones
er
you get the idea
only the unused ones
backup, combinohealing, paperkineses, and power word; heal are probably the first ones we’d wanna target?