
Revenge - Spend all Energy: Make an attack against an enemy equivalent to the highest Attack made by them against you in this round, times 1.5.
Doppelgangar - Burn 10: Copy an action an ally is performing this round. You must still pay costs for that action as normal.
Training Arc - Spend 15 energy to attack for 8*X damage, where X is the number of times you have used this ability (starts at 1, so the first attack does 8 damage)
Paperkenesis - If your basic attack would deal damage to an enemy, instead create that many Paper Airplanes. Paper Airplanes have 1 HP and automatically attack an enemy for 1 damage each round. You may command any number of paper airplanes to protect an ally instead of attacking; if the target they protect is attacked, damage will be dealt to an equivalent number of protecting Paper Airplanes after defense, but before damage is dealt.
Backup - Once per game, activate this power and choose a dead ally, and inherit all of their abilities. You will lose all of your current abilities.
Power Word: Heal - Spend X Energy (X is capped at 80): Target player, and heal them for X*0.33 damage. If X is greater than 40: If they are attacked in any way by The Boss this turn, their status reverts to how it was the last turn they weren’t attacked. This ability cannot self target.
Combinohealing - Each round, assign a number 1-9 to every living allied player, including yourself. Players will gain that much health. Players may not recieve the same number twice. This costs as much energy as you heal players for. (For example, if you assigned 9, 8, and 5, you would spend 22 energy) Combinohealing may not heal itself past the starting Health of its user.
Parry - Spend X: Gain 0.75X Shields. If you are attacked, you automatically make an attack against your attacker for 0.5X (with a maximum equal to the damage prevented by your Shields) this round.
Damage Transference - Spend 25 Energy to choose two allies. All damage that would be dealt to one target will be dealt to the other, and vice versa. If one of your targets dies, this ability’s energy cost is reduced by 1.