bandage really screws us
it means the fight is gonna take at least
7 turns when they spawn in
how bothersome
we need to time the unblockable damages for the boss. (hot potato/damsell guess.)
i have a weird theory
some of these powers are not very good
could we just have someone with no powers?
or close to none, essentially
willow, do heals go before or after attacks?
its not worth it to do this for everyone
we’d shred the puppets in two turns but bandages makes it really rough for the king
Ok so heres my kits. Im gonna make one for every role
If im gonna be a tank id like:
Taunt
Parry
I can take the Hot Potato
Maybe smth else if u guys want me to take
If im gonna be a healer id like:
Combinohealing or Power word shield
Keeping the score on average maybe
Totemic Call if possible
I can take the Hot Potato
I can take The Tank (this is more of a support ability id say since u want others to be attacked, not u)
If im gonna be dps
I can take whatever is left. Probably not hot potato to keep energy high for big DMG. But i could
just take tank
who really cares
doesn’t particularly matter i think
since your energy amount remains the same
i would not say that killing someone before they get heals that would save them is possible tho
I wouldn’t mind Revenge leaving to the boss.
We have enough abilities for 3 players to be enchanters / supporters imo
1 tank 3 support 3 dps 2 flex maybe?
A lot of them are flexible
this seems like a decent spread
we could sacrifice someone with high cost abilities, so have a player with 94 Health and OP abilities.
Oh lmao thats funny
if we decide thats the best strategy i have zero problems being the lamb
Me too