Oh that’s comedic.
You can learn the wrong player as a lunatic or King or your wrong neighbour as the marionette?
Plus… would that mean that a player chosen by a nightwatchman will be woken up and then have to choose a ST to get info from? This could be spicy if other character abilities are messed with big time.
N1: Here are your bluffs and team (Relatively truthfully), but choose one of us to learn your marionette, king and lunatic
N2: Chooses 1 ST ‘Yeah, your Lunatic attacked themselves on this non-imp script’
At least if that’s the case, it somewhat encourages evil to try and solve the Knaves too so they can get more reliable things.