I still liked the way we originally did it
what way was this?
I forgot
but I liked it!
No automated voting system.
Manual vote tracking.
Manual nominations.
First: Nominate someone in the first half of the day. Each living player can nominate and be nominated once per day. (Latter applies to dead players as well.)
Second: For each nominated player, lock the decision of [pardon or execute] of the voters in a descending order, starting from the player beneath the nominated player, looping back to the top. A player requires majority votes to be executed, and the player with the most votes dies. In case of tie, execute the player who got the most votes first.
It was a tedious process, but I like it. It forces me to actually keep track of the gamestate voting-wise.
Nowadays, it has become obsolete thanks to Zug’s automation system though.
how does this work out exactly
slayer shooting kiiru feels kinda weird if he was already on the table for execution i feel like you probably shouldve gone for kels or like hazzy or something
all good except ties should result in no death
kels is dying
I would however prefered to have been shot however this is correct
I can’t explain without revealing Lee’s role.
Says mr “I’m going to force a mass claim tomorrow”.
Be grateful I’m polite enough to not do it Today.
Good thing I’ve not told you nor Atlas my character, eh? :3
And so the end of the day approaches.
But is it the end of the game?
One could hope, but alas it seems like there’s… 0 panic. So I doubt it.
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Anomalous effects manifest when a single human subject is fully locked within SCP-2701, their name is written on the intake list under the heading “NAME” and a day, month and year are written under “RELEASE DATE.” 13 seconds after these conditions have been met, the subject will disappear. At 12:00 AM on the written date, the cell door automatically closes and locks via an unknown mechanism. Once cell closure is complete, the subject will reappear within SCP-2701.
Subsequent short-duration trials revealed that subjects who undergo an activation event experience a state of complete sensory deprivation while fully conscious. For the duration of the disappearance period, a subject will perceive time at a significantly dilated rate, estimated to be between 300× and 400× in magnitude. Mental trauma in subjects accrues rapidly while under the effect of 2701. Staff psychologists theorize that in the absence of any outside stimulation, a subject’s mind breaks down rational thought structures in an effort to mitigate stress, resulting in either cognitive shutdown or increasingly frenzied mania. Subjects experiencing an event of greater than 2 hours (subjective time estimate: 25-33 days) typically exhibit complete psychological breakdown.
@Kelsier will never see anybody again. Night 3 begins and will last twenty four hours.
Currently, SCP-2006 has demonstrated a fondness for taking the forms of various entities and villains from the various horror and science fiction movies that it has witnessed. The most common form that SCP-2006 has taken is that of “Ro-Man” from the 1953 movie Robot Monster.
SCP-2006 is capable of speaking even when it possesses the form of an entity that is normally unable to speak. SCP-2006 will generally attempt to startle and/or scare any individual it comes into contact with, but after doing so, will become affable and friendly. The reason behind this is currently unknown.
Although SCP-2006 has repeatedly stated its goal of causing as much fear as possible, SCP-2006 is a poor judge of concepts that cause fear in humans, and constantly searches for new methods in which to accomplish its goal. This poor recognition extends to recognition of emotions in humans, as SCP-2006 is incapable of distinguishing between subtle differences in emotion that would be obvious to a human.