Can you explain the setup without a google document
that doesnât count tbththbthbthbthtbt
it doesnt
The doc is for the version with roles.
3 mafia, 3 masons, 6 VTs. Every day town can jail 3 players and at EoD learn how many are wolves. Every night mafia can beam 3 players and learn how many are masons. Town win when all 3 mafia are jailed at once, mafia win when they beam all 3 masons, if town doesnât win the next day
i still need to finish the flavor for that game
i have SUCH a good idea but it requires so much wokr but i know that since I had the idea i cant NOT do it
oh yeah this game ruled too bad i was sick for all of it
so, pomni is the vig :)
youll see once the game gets hosted
has nothing to do with that
this setup is like if multiball was based
Itâs not like a trustfall kind of deal. Itâs still got votes and days and nights and collective decisions and shit. The functional difference is that people donât die, and that you can sometimes have mech outed wolves who will not die (because nobody dies). I think itâs kind of misc-y but not as much as Trustfall
what if wolves had a factional ability where one of them could sacrifice themselves to learn whether a target player is a mason
That would be intewesting
wolves should imo also get a factional silence if youâre running it all vanilla
we had a roleblock in the previous setup iirc
Silence???
factional silence sounds like a horrible idea
no offense
but silence mechanics rarely turn out well
Itâs still got the silence problem of âyouâre expected to keep up with a game you canât post in RNâ
Itâs just like you died and was revived!