Cookie Thread Act 4: katze thread

Even in BotC where you can fully talk and engage some players drop off

in Jail we’re giving them 24 hours after eod to decide

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Combinatorics mafia roles…

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1 shot publicly reveal a player’s alignment: town mafia or mason. Town with this role risk revealing a mason to hunt for a mafia…

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can I design it with you :flushed:

Yes nya nya mya

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is mya just a typo or is it nya but may

I can’t decide if I want to keep Nintor’s ā€œjails are sacred, all jail info is accurateā€ rule. I worry things would get overwhelming otherwise… I think in a closed setup they have to be sacred? They’re equivalent ti flips

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It’s a typo but it can be the latter

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Hmmm you could play jails like a totally nornal mafia game by just jailing 1 at a time. But nobody would night die

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I think it’s fine to not have them be accurate as long as the ways Jail can be wrong are publically known
so like, if it was stated in the OP that there’d be one wolf who shows up as town it’s fine IMO

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well
you could do that but mafia will probably outpace you when chasing masons then

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Yah that’s why I said in a closed setup they must he sacred. Could mess with them in an open or semi open. BotC combinatorics?

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Identical roleset for mafia and masons?

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Nintor’s version gave both factions a factional depower, which vanillaised a player, functionally making roles able to be Killed if claimed, even if you couldn’t shut up the person with them

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I guess fhe question is what mechanics would enhance rhe game rather than existing for their own sake which I can only answer once the vanilla version of yhe game has been played to completion

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I have an idea :flushed: (it may be bad)

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also I think we should make an OP DM to not put roles that are possibly for a closed setup into cookie thread :joy_cat:

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Wise

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Thanks for reminding me to work on BOTC Yellow flavour, May.

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