Cookie Thread Act 7: Romulus

the bullet point list with bold titles, between a couple of vague intro and conclusion sentences is a dead giveaway

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i feel like may has good skills identifying patterns in text

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that’s because someone is spraying wayyyy too much

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I spray atomic rose a maximum of twice, and black orchid a maximum of 3 times

one day everything will just break and ill have my into the wild moment

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Cohesion, effectiveness / competence, transparency, reactability, awareness.

I am not going to bother with predictability, because that is the very concept I want to break.

Cohesion of JOATs are generally low, but it doesn’t have to be. One can apply a form of JOAT with a purpose that is basically the same.

Effectiveness… I intended to use the word “power”, but I believe the aforementioned word is a better representation of: “Motion Detector can be considered as the worst form of observation-type investigation.”

Transparency is not a necessity, but when you’re dealing with unpredictability, I believe the players deserve to get hints on what they may or may not be dealing with.

Reactability; something I recently learned from Rhea, and I agree that not being able to react to something (e.g., Gladiator, Lying Darkness) simply sucks, period.

Awareness. I.e., the user is aware what they can do. Considering most of my roles have been understandable, I will continue to put this under low priority, but considering Kiiruma failed to interpret the ability of a role called “Vote Lender” I might have to look further into this. (Perhaps I need to update the captcha to get players to explain their role AND answer an open question about the setup?)


“How to attack security…” FM
Integrity - Corrupted message
Confidentiality - Leaked information
Authenticity - Wrong recipients

Not going to bother with undeniability, because if I breach that, then this game would be outright bastard. (Actually, I forgot what bastard means again, so I wonder if breaching security in itself is already a reason to make this setup ineligible as experimental.)

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Cut content.
Role PM infiltration.
High predictable set of options, minimal agency, zero reliability.

…attacking authenticity is easy, and attacking confidentiality is a challenge I’ve had since before Vul retired. (And yes: I can make it fair.)

The issue is actually integrity. In context of communication security, “the message” has to be unchanged. However, if translated to FM, then this would only be applicable to Communicative roles; that’s not versatile enough.

Which is why, I want to change “message” to “ability”. But if I do that, then I would get “a role which corrupts the action of another player” which is basically a good ol’ classic Roleblocker. It isn’t bad, but when I see the word “corrupt”, I want to see another result instead of just “failure”. It has to be meaningful, yet not in a way that is necessarily convenient to the target.

Now, the first thing that comes to my mind is “conditional killing”, which some roles already have. But that’s too powerful and somehow too boring. I usually nerf killing by replacing it with ability removal (vanilla-ize), but this time I want something even more special.

…the issue is that I can’t seem to come up with anything that could be considered as special anymore.

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I think i have a very good emotional self regulation i should start answering differently on those quizzes. I struggle to control tears but i manage to control snapping at people pretty well. Its happened only a handful of times over the last 2-3 years. Maybe once every 4-6 months on average. So im pretty zen in that regard, pretty chill. Thats good

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NYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA say that next time you rand wolf

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Hmmm okay wolfing is a lot of effort. Thats why my preferred strategy is rolling over and dying immediately

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NYAAAAAAAAAAAAAAAAAAAAA same tbhtbthbthtbhtthb

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last wolfgame I played was on hypixel and I got ~dayvigged eod1

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I’m not THAT polarized though
there were a lot of unideal things that game which made my posting worse than usual

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I just want to say - I dont care what anyone else says, but Donald Trump is NOT my president.

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Information is intangible, yet valuable. The very concept of gaining and granting knowledge is very easy to create, which is why it is also very versatile as a combination component.

Communication is a form of power in which two or more individuals interact with each other. Considering public access is a right that is typically present in all games, the generic way to give more meaning to this concept is by adding more spaces where limited individuals can interact with each other, potentially disclosing matters they would rather not share in public.

Votes represent the strength of the uninformed majority. In its simplest form, it is an easy to use tool to probe for others’ reaction and/or express whose death the user wishes to see. A couple ways of increasing the complexity in this field is by (1) adding hidden votes which are unseen by the public, (2) changing the weight of one’s vote (potentially into negative values), and (3) adding votes from external sources. (E.g., “Hated” makes one require one vote less to be executed by majority. In a sense, it is as if they have one vote on them.) However, increasing complexity doesn’t necessarily improve player experience, and often gives the unintended opposite result instead.


Killing is a simple yet crucial form of action to remove a player from the game, typically followed with the reveal of that player’s information to the public. Killing removes a player’s presence, voice, and vote from the game, leaving behind their interactions with other players. This power is of utmost importance to normal Mafia games, though it is occassionally also given to certain Town individuals.

Protection is the denial of the act of killing. With such a powerful ability, it requires the same level of limitations as its counterpart, lest it removes the meaning of killing’s existence.

Block has similar nature to protection, except instead of predicting who will be attacked, the user needs to predict who the attacker is. However, in terms of effect, it doesn’t only target killing roles, but rather it causes any active ability to fail, for better or worse. Block removes the target’s agency, which is why some hosts compensate this loss by informing them of said loss.

Redirection could be interpreted as a form of block, except whether it is better or worse depends on the ability that was redirected. The same compensation logic from block applies here as well.

Misleading abilities are strictly anti-Town, as the information hidden from the public gives Town no information to work with. What’s actually egregious is the falsification of information, as it weakens the idea that the host’s feedback are undeniable.

The very act of gaining power is in itself a power. Usually this is coated with the user’s agency, where they may choose which ability they will gain. (I got tired of writing around this section.)

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screw you discobot I’m no longer a bot pleaser

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new chomps pfp?

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What do you mean I know many such people who use exclamation points when talking about perfume & cologne, list everything by bullet points with a summary in bold before the real point, some things don’t entirely flow well, but keep everything kind of generic except for one statistic.

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WhiteNod

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i got repentance and did my first daily run today to double take at this


I checked and its a special daily and I just ran into it on accident Help

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