[FAM6 SIGNUPS, 31/∞] Weekly Monday Discussion #95: FoLCon 2046 and Real Life

or in a few weeks.w hatever.

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is speculation on flavor discouraged?

if you claim your character and abilities, and another player speculates the flavor link is x, are you allowed to comment on it? (could be paraphrasing?)

/in

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this was also bc of me btw

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/in

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Generally to be avoided; you can speculate on the motivation for things/the references to games (whic should also be apparent from your User and Ability Names) but shouldn’t use the flavor text specifically as a source

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Okay: “does your role give you a magic 8 ball response?” “yeah I have an 8-ball fortune telling role because I’m discobot”

Not okay: “hey does your flavor say you are an example rolecard because you’re discobot?” “Yeah I am”

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/backup

When do signups close? Might switch to an in later

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june 11

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can we start after june I think pride month is too woke and will affect the game

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/spec

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/in

I intend to only play realtime and not backread at all, as God intended

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The check for whether a player has reached 0 health is applied before the check for whether they died to a direct hit, so if a player at 10 health was hit by a 10 damage ITA the feedback is about reaching 0 HP and dying, rather than the direct hit feedback

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FAM h y p e

/in

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:new_moon: How odd.

the chance is rolled before the damage is dealt, yeah

but the actual check to see whether they died of reaching 0 HP happens before the check for whether they died of a critical hit

“the chance is rolled before the damage is dealt” is mostly relevant because it means that if you have (toy example) someone with 100 HP, and they get shot with a 10-damage ITA, the chance for a direct hit that immediately kills them is 10/100 rather than 10/90

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conversely if it were calculated after the damage everyone would automatically die to a standard 10-damage ITA when that ITA reduced them to 10 HP (because the chance for a direct hit would then be 10/10), which would be very confusing

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:new_moon: Yes, I’m not finding that confusing at all Arete, the reason why it’s that way is perfectly obvious.

:new_moon: I’m just wondering why it’s like this,

Chance Of Crit Checked → Damage Checked → Critical Hit Occurs, If Relevant

:new_moon: When it would surely make more sense to be

Chance Of Crit Checked → Critical Hit Occurs, If Relevant → Damage Checked

:new_moon: You could even then, as I was mentally before learning it worked this way, combine the steps into

Crit Implementation → Damage Implementation