Fantasy of the Damned - Ended

if 99% of people are going to behave in their own self interests they should be neutral
good characters should be good
evil characters shouldn’t INSTANTLY ALWAYS OUT THEMSELVES

2 Likes

fair enough

I have an extended warranty on my life insurance.

btw
the whole “mostly neut” thing will help this at least a bit
but i’ll be adding other
“incentives”

That’s less fun.
Might I suggest you instead allow a limited number of escapes?

maybe don’t get killed by npc’s next time?

if you die to me its kinda your fault
theres always a way to survive from npcs

Hear me out.
Imagine only one player can escape. Regardless of anything else, conflict will arise.

i want conflict
but people should still be able to actually work together

But if majority of the players are evil then people are gonna assume everyone is evil.

maj are neut

How would you know?

three alignments
good
neutral
evil
neutral will be the main alignment
evil will be the conflict causers/murderers
good will be the people against evil/trying to help others

im hosting it and im telling you

i can say this because im going to tell people to actually roleplay
its called an rp for a reason

3 Likes

But we can still choose our alignments?

We call them roleplays to skip the misc queue.

whether or not they will
is up to my incentives

yeah go ahead
i might have to forcerand you to neut (and its not as big of a deal here anyway, because neutral is middle ground where 90% of players normally act like)
but good/evil is still an option
write a good character if you want to be a good role

1 Like

this is all hypotheticals
but i am working on trying to make it a reality