I need to actually run this on a larger sample size.
60,000 games means that this is only reflective of about 850 games per pairing, and I want about 10,000 games per pairing, so I need roughly 700,000 games to get as much data as I want.
how are you even simming this anyways
is it just a bunch of 1v1s
are actions randomly taken
how do
Simulation of games with fairly basic logic.
Thereāre some exceptions, but the fundamental logic is:
- If an FoLermon can be knocked out by both opposing FoLermon, they will Protect.
- If a team can take out an opposing FoLermon, they will attempt to do so, preferably with an FoLermon that outspeeds that FoLermon.
- If an FoLermon will die to an opposing FoLermon before attacking, it will attempt to switch to a member on the bench that takes the least amount of damage from that attack. Failing this, it will Protect; failing this, it will attack.
- If no kills are threatened, each team will seek to maximize damage.
also fun fact but by smogon rules every single folermon would be no lower than OU
oh so like I should outperform this by a lot
Tried to implement a minimax algorithm, but that was disastrous and broke everything.
idk dude if ur algorithm canāt do my double protect opener from our battle it might just suck
Double Protect isnāt necessarily a great strategy?
Like, sure, you lock your opponent into a move, but you also lose your opportunity for momentum.
There are tradeoffs, and given that we have no ways to heal, I chose to reward more aggressive play.
Iām acutely aware
if I thought it was always a great strategy I would have done it in my first game too but I didnāt
both openers accomplished the goals I had for them
i was just meming tho
actually though my first game was baller I had basically locked in my move ahead of time because I knew exactly what folermon would be picked, which ones would lead, and what they would do turn 1
v happy with how accurate i was on that one
Thereāre exceptions to this - Amelia will activate their ninja turns if thatās down and if they donāt see a kill, Tutuu will attempt to switch out if theyāre at low health and know thereās an Orange with higher health on the opposing teamās bench, a Scaler gets priority on a kill, etc - but this is the basic logic.
from my action submission dm
and after
can u give me the summary statistics again lol
This is basically what my channel with Tutuu looked like, by the way.
Amazed she put up with me doing this nonsense.
tfw amelia and achro both have <50% into each other
I guess the remaining percent is god smiting both of them?
Failure rate of about 0.85%.
Defined as āyouāve gone six turns without anyone dealing damageā.