FoLermon: Ultimate Showdown - GRAND FINALES - 2/8

I need to actually run this on a larger sample size.
60,000 games means that this is only reflective of about 850 games per pairing, and I want about 10,000 games per pairing, so I need roughly 700,000 games to get as much data as I want.

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how are you even simming this anyways

is it just a bunch of 1v1s

are actions randomly taken

how do

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Simulation of games with fairly basic logic.

There’re some exceptions, but the fundamental logic is:

  • If an FoLermon can be knocked out by both opposing FoLermon, they will Protect.
  • If a team can take out an opposing FoLermon, they will attempt to do so, preferably with an FoLermon that outspeeds that FoLermon.
  • If an FoLermon will die to an opposing FoLermon before attacking, it will attempt to switch to a member on the bench that takes the least amount of damage from that attack. Failing this, it will Protect; failing this, it will attack.
  • If no kills are threatened, each team will seek to maximize damage.
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also fun fact but by smogon rules every single folermon would be no lower than OU

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oh so like I should outperform this by a lot

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Tried to implement a minimax algorithm, but that was disastrous and broke everything.

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idk dude if ur algorithm can’t do my double protect opener from our battle it might just suck

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Double Protect isn’t necessarily a great strategy?
Like, sure, you lock your opponent into a move, but you also lose your opportunity for momentum.

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There are tradeoffs, and given that we have no ways to heal, I chose to reward more aggressive play.

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I’m acutely aware

if I thought it was always a great strategy I would have done it in my first game too but I didn’t

both openers accomplished the goals I had for them

i was just meming tho

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actually though my first game was baller I had basically locked in my move ahead of time because I knew exactly what folermon would be picked, which ones would lead, and what they would do turn 1

v happy with how accurate i was on that one

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There’re exceptions to this - Amelia will activate their ninja turns if that’s down and if they don’t see a kill, Tutuu will attempt to switch out if they’re at low health and know there’s an Orange with higher health on the opposing team’s bench, a Scaler gets priority on a kill, etc - but this is the basic logic.

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from my action submission dm
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and after

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Updated Version



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can u give me the summary statistics again lol

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This is basically what my channel with Tutuu looked like, by the way.
Amazed she put up with me doing this nonsense.

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tfw amelia and achro both have <50% into each other

I guess the remaining percent is god smiting both of them?

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Failure rate of about 0.85%.
Defined as ā€œyou’ve gone six turns without anyone dealing damageā€.

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