Frieren: Beyond Journey's End Mafia - Game Over [Town Victory]

THANK GOODNESS

GGS

Angryfrog is the real town mvp though, he held on his PR cards right, fooled Tutuu into believing he’s not worth a target to be attacked or checked.

And then no one expects the odd-night Neopolitian, and Willow is not having it. it was great.

5 Likes

Yeah. I would’ve voted for Willow instantly upon the day starting if Chomps had fied. Willow played that second to last day in an extremely wolfy way.

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Whether the hosts run the game as intended is not my responsibility

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Agreed.

One shot passive commutter is my favorite Vanilia role

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Also, did Carbon actually try shooting Eve D2?

I APOLOGIZE FOR NOT SAYING “I WILL SHOOT EVE” I FORGOT WE ARE HUMANS but it is okay we ball eve only got misexed later which is good

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…yes

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yes ma’am :sob:

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shot eve right after saying “we need to resolve eve”

alas there was a delay

and i guess i should’ve said “i need to resolve eve” instead

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willow that was a particularly great wolfgame imo. gg town as well, very well-played as a team, but i just wanted to shoutout willow

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Tutuu played exceptionally good too, I have doubts about the alignment, I suspected town core corruption but couldn’t put a finger where.

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I was right to suspect D1 votes earlier, but stopped investigating Dia, Leafia and Tutuu who end up in the core.

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Ah. I see. Well, at least everything turned out good. Going to take a monthlong vacation from FM games now too. I already requested a one month blacklisting from Chloe so I can do just that.

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So see everyone in a month. :sleepingleafeon:

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have a nice vacation leafia :wave:

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Game Setup

Setup:

Town Odd-Night Neapolitan
Town Two-Shot Tracker
Town One-Shot Untargetable
Town Desperado
Town Bodyguard
Vanilla Town (x8)

Mafia Jailkeeper
Mafia Jack-of-all-Trades (2x rolecop, 1x neighborize, 1x untargetable)
Mafia Goon
Mafia Goon

Stark, Town Odd-Night Neapolitan

Welcome to Frieren: Beyond Journey’s End Mafia, AngryFrog! You are Stark, Town Odd-Night Neapolitan.

Trained by the legendary Eisen of the hero’s party, you are a warrior and a stalwart part of Frieren’s new journey. Despite your massive strength and the giant greataxe you carry, you are, to put it simply, a bit of a coward. Your knees shake before every fight, and your first instinct is often to run away. But as Eisen taught you, true courage isn’t the absence of fear; it’s the ability to stand your ground even when you’re terrified.

You possess incredible physical resilience and a strike heavy enough to cleave through dragons. While you might stumble through social situations or get scolded by Fern, your heart is pure and your sense of duty is unshakable.

Recently, Fern and Frieren took a leave of absence to attend the first class mage trial in Äußerst, and while they were gone, you took some time to help out the townspeople and get a lay of the land. Your ability to connect with the average folk has given you the ability to discern if they’re actually a resident of their village or someone else entirely. With your trials and tribulations behind you, what obstacles will you, Fern, and Frieren next encounter?

“My hands are shaking, and I’m scared out of my mind… but I promised I’d protect them.”


Each odd night, you may target a player. You will learn if that player is a vanilla townie or not.

(You will receive results in the form of “Prophylaxis is a vanilla townie” or “Prophylaxis is not a vanilla townie”.)

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Richter, Town Two-Shot Tracker

Welcome to Frieren: Beyond Journey’s End Mafia, 36501! You are Richter, Town Two-Shot Tracker.

You’re a skilled mage who owns a magic shop in the city of Äußerst, and you approach every situation with the cold, hard logic of a businessman. To you, magic isn’t a fairy tale or a grand adventure; it’s a profession. You have little patience for the idealism of youth or the “sentimentality” of mages like Denken, preferring to focus on efficiency, results, and survival.

You are a master of earth manipulation. You can reshape the terrain at will, turning the ground into towering spikes or crushing your enemies under massive weight. In addition, your ability to read the vibrations of the earth allows you to sense other people’s movements. You’re a realist who knows that in a battle of life and death, the one with the most practical mindset usually comes out on top.

“I’m a busy man with a shop to run. Let’s finish this quickly so I can get back to work. And try not to break anything expensive.”


Each night, you may target a player. You will learn who that player targeted. You have two shots of this ability.

(Shots will not be refunded in the event you are roleblocked or your action fails, so use them wisely.)

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Kanne, Town One-Shot Untargetable

Welcome to Frieren: Beyond Journey’s End Mafia, diafiasco! You are Kanne, Town One-Shot Bulletproof.

image

Bright, friendly, and easy-going on the surface, you often bicker playfully with your childhood best friend Lawine, yet your deep bond shines through in perfect battlefield synergy; combining your water with her ice for devastating effects. Your ability to manipulate water will fend off any intruders trying to mess with you.

Timid and motivated by praise (a trait you attribute to being spoiled growing up), you are hardworking and kind-hearted beneath your occasional nervousness. During the rigorous first-class mage exam, you team up with Frieren and Lawine, showcasing your strong potential. You were able to get through the second trial unscatched, but ultimately were rejected for the title of first class mage during your interview with Serie.

“I’m not like Lawine… I get scared easily. But if there’s water around, I won’t lose to anyone!”


You have a passive one-shot untargetable “vest”. The first ability that targets you at night this game will fail. If this “vest” gets used up, you will be informed of this.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Land, Town Desperado

Welcome to Frieren: Beyond Journey’s End Mafia, carbonated! You are Land, Town Desperado.

You are a calculating and aloof former second-class mage, renowned for your mastery of clone magic, which allows you to create perfect replicas of yourself. These clones are sophisticated enough to fool even the most elite mages and participate in events from afar while remaining safely in your hometown.

Cool-headed, distrustful of others, and strategically cautious, you prefer analyzing opponents from the shadows, striking decisively when the moment is right. During the grueling first class mage exam, you team with Fern and the unpredictable Übel, showcasing your tactical brilliance and earning promotion to first-class mage through sheer audacity that impresses even Serie.

A young man with shaggy blonde hair and glasses, you exude quiet intensity and hidden depths, proving that true strength often lies in clever deception rather than brute force.

“I’m not interested in making friends or taking risks. I’m just here to finish the job and go home… if I’m even ‘here’ at all.”


During the day, PM me the name of a player. You will kill that player if they are mafia. If they are town, you will die instead. This ability can only be used once.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Denken, Town Bodyguard

Welcome to Frieren: Beyond Journey’s End Mafia, catbae! You are Denken, Town Bodyguard.

You’re an elderly first-class mage who served as the court mage of the Imperial Magic Association, wielding both political influence and formidable magical power. Age hasn’t dulled your abilities; if anything, your decades of experience have made you sharper and more dangerous.

You’re pragmatic and strategic, understanding that survival often requires difficult choices and calculated risks. You take your responsibilities seriously, particularly when it comes to those under your care. Your students and allies can count on your protection, and you won’t hesitate to put yourself in harm’s way for them. You’ve seen enough of life to know that idealism alone won’t keep people alive.

Your magic focuses on controlling the battlefield through binding spells and tactical superiority. You carry the weight of your years with dignity, and while you may seem stern or ruthless at times, those who know you understand that everything you do is driven by a deep sense of duty and a desire to protect what matters.

“Do not underestimate an old man. We mages don’t just die when we run out of mana—we keep fighting until the very end.”


Each night, you may target a player. If that player was targeted by a nightkill successfully, you will die instead of that player.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Frieren, VT

Welcome to Frieren: Beyond Journey’s End Mafia, jason.mrrown! You are Frieren, Vanilla Town.

You are an elven mage who once walked the path of legends, having defeated the Demon King alongside the Hero’s Party. To you, a century is but a season, and a human lifetime is a fleeting afternoon. Because of this, you’ve often been called cold or detached, but the truth is simply that your heart moves at a different pace.

Now, years after your companions have passed, you carry their memory as you continue your journey. You are a master of mana concealment and a collector of “useless” spells, possessing a level of magical experience that few can fathom. It appears as though there are a few evildoers wandering the land on your route to visit Aureole, the place where souls gather. You will have to expunge them in order to keep the peace and the spirit of Himmel alive.

“It was only a ten-year journey… a mere fraction of my life. Why does it feel so important now?”

You have no abilities other than your voice and your vote.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Fern, VT

Welcome to Frieren: Beyond Journey’s End Mafia, melatonin! You are Fern, Vanilla Town.

You were once a war orphan, but under the strict tutelage of Frieren and the late Heiter, you have become a mage of exceptional talent. Unlike your master, you view time with the urgency of a human; every second matters, and you have little patience for laziness or dawdling.

Your magic is efficient, lightning-fast, and focused on the fundamentals. You excel at detecting the presence of others and hiding your own, making you a vital shield for your allies. While you might often find yourself pouting at the eccentricities of those around you, your loyalty is unwavering.

Recently, you’ve achieved what many mages spend decades striving for; passing the grueling Continental Magic Association exam to become a first class mage. With your new talent at hand, it is up to you to continuing helping Frieren and Stark on your journey together.

“Mistress Frieren, please stop buying useless grimoires and focus. We have work to do.”

You have no abilities other than your voice and your vote.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Sein, VT

Welcome to Frieren: Beyond Journey’s End Mafia, Kiiruma! You are Sein, Vanilla Town.

You’re a priest with genuine talent. Your magic is powerful, especially your blessings of the goddess. Somewhere along the way, however, you’ve lost your direction. You’ve spent years serving at the temple, fulfilling your duties, yet you can’t shake the feeling that something is missing.

The weight of unfulfilled dreams and lingering regrets has driven you to drinking and gambling as an escape. You’re haunted by the disappearance of your old friend Gorilla, the one person you feel you failed to help when it mattered most. That guilt sits heavy on your shoulders. You’re capable and perceptive, and when the situation demands it, you step up without hesitation. But day to day, you’re just trying to numb the regret of roads not taken and promises not kept. Beneath the drinking and the cynicism, you’re a good person wrestling with the gap between who you are and who you wish you could have been.

“I’m just a man who likes booze, cigarettes, and older women. But if you’re dying, I suppose I can spare a moment to save you.”

You have no abilities other than your voice and your vote.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Methode, VT

Welcome to Frieren: Beyond Journey’s End Mafia, Methode! You are Methode, Vanilla Town.

You are a new first class mage of the Continental Magic Association, known for being a “jack-of-all-trades” who has mastered nearly every discipline. While others specialize in a single school of magic, you have refined a diverse toolkit that includes combat spells, high-level healing, and even the rare art of goddess magic.

Your greatest asset is your analytical mind and your ability to fill any gap in the party’s defense. However, you do have one notable weakness: a profound obsession with small and cute things. Whether it’s a diminutive mage or a fluffy animal, your desire to hug and pamper them can be quite overwhelming for your targets.

“I’m a fan of small, cute girls… and I’m quite confident in my ability to restrain and pamper them.”

You have no abilities other than your voice and your vote.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Lawine, VT

Welcome to Frieren: Beyond Journey’s End Mafia, Zone_Q11! You are Lawine, Vanilla Town.

image

You throw yourself into every challenge with unrestrained enthusiasm, eager to prove your strength and outshine anyone who dares underestimate you. Your ice magic is powerful, precise, and flashy; though your impulsive streak often lands you in trouble long before you’ve thought things through.

Despite your bravado, you care deeply for your companions, especially your friend Kanne, who specializes in water magic, and together you two form a deadly duo. Your loyalty burns hotter than any spell you could cast.

“Stop whining and move, Kanne! If you keep acting like a coward, I’ll freeze you myself before the enemy even gets the chance.”

You have no abilities other than your voice and your vote.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Ubel, VT

Welcome to Frieren: Beyond Journey’s End Mafia, Frostwolf103! You are Ubel, Vanilla Town.

You are a mage who defies all conventional logic. While others spend years studying the theory of magic, you operate entirely on instinct and empathy. To you, magic isn’t about complex formulas; it’s about “feeling” the person behind the spell. If you can empathize with someone, you can make their magic your own.

You are a wild card and a predator. Your signature spell Sorganeil allows you to bind anyone within your sight, and your specialized cutting magic can slice through almost anything—provided you can imagine it being cut. Defensive barriers and reinforced mana mean nothing to you if you perceive them as flimsy. You are unbothered by rules, social norms, or the sanctity of life; you simply move toward whatever interests you.

You are dangerous, unpredictable, and eerily calm. You don’t need to understand the mage association’s grander plans; you just need to understand the people behind them. Once you get close enough to “feel” them, they’ve already lost.

“I don’t really care about the ‘how.’ If I can imagine it being cut, it cuts. It’s as simple as that, isn’t it?”

You have no abilities other than your voice and your vote.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Wirbel, VT

Welcome to Frieren: Beyond Journey’s End Mafia, Eve! You are Wirbel, Vanilla Town.

You are a veteran mage of the Northern Magic Corps, a man who has spent his life in the mud and blood of the front lines. Unlike the academy-trained mages who treat magic like an art form, you view it as a tool for survival. You are rough, blunt, and you carry the weight of many lives on your shoulders - both those you’ve saved and those you’ve had to take.

You might talk like a cold-blooded killer, but you have a hidden streak of kindness that you can’t quite seem to shake. You understand the grim reality of “killing for the sake of the world,” but you don’t enjoy killing unnecessarily and will always try to find a different path to win.

“I’ve done plenty of dirty work. If I have to be the villain to keep the peace, then that’s just how it is. Don’t make me look at you.”

You have no abilities other than your voice and your vote.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Ehre, VT

Welcome to Frieren: Beyond Journey’s End Mafia, beancat! You are Ehre, Vanilla Town.

You are a highly capable mage and a member of the Northern Magic Corps, serving under Wirbel. As the granddaughter of a legendary mage, your pedigree is impeccable, and your mastery over magic is far beyond your years. Out of all of the mages in the mage exam, you have one of the highest mana reserves compared to your peers, making you a formidable opponent indeed.

You are the personification of calm competence. You don’t feel the need to boast or engage in the theatrics of others; you simply observe, analyze, and execute. While you are a powerful combatant, you also possess a sharp, scholarly mind, often acting as the voice of reason and the intellectual backbone of your squad. You may find yourself exhausted by the hot-headedness of your companions, but your loyalty to the mission is absolute.

“It’s not about how much mana you have; it’s about how you use it. Now, try to keep up - I’d rather not have to explain this twice.”

You have no abilities other than your voice and your vote.

Win Condition: Eliminate all threats.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.


Sense, Mafia JoaT

Welcome to Frieren: Beyond Journey’s End Mafia, tutuu! You are Sense, Mafia Jack-of-all-Trades.

You’re a first class mage who has dedicated your life to the study and mastery of magic, particularly the analysis and dispelling of magical constructs. You served as an examiner for the first class mage exams, where you took your role seriously; perhaps too seriously for some candidates’ liking.

Known for your quiet, ethereal presence and your floor-length hair, you are a “pacifist” by reputation - though that label is misleading. You do not enjoy conflict, but your hair is imbued with a density and magical strength that can shred stone and deflect the most powerful of spells.

Recently, you were the proctor of the second stage of the mage exam, in which you guided participants through the Ruin of the King’s Tomb, a dungeon where no one has ever reached the bottom. Through the efforts of Frieren and the mages working together, they were successfully able to overcome the dungeon.

“I am a pacifist. I don’t like to fight… but that doesn’t mean I’ll let you kill me.”


You are a member of the mafia, which consists of:

Sense - (tutuu): Mafia Jack-of-all-Trades
Laufen - (Willow): Mafia Goon
Kraft - (Hippopablompoyeetus): Mafia Goon
Edel - (snow): Mafia Jailkeeper

[Link to Mafia Chat]

Each night, the mafia may send one of its players to kill another player.

You have three abilities you can use in addition to the factional mafia nightkill.

2x Rolecop: Each night, you may target a player. You will learn that player’s full role PM.
1x Neighborize: Once per game at night, you may target a player. You will be able to chat with that player for the duration of the next game day.
1x Ascetic: Once per game at night, you may activate this ability. Any non-killing abilities that target you will fail.

Win Condition: You win when your team controls the execution, or when such control is inevitable.

Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Laufen, Mafia Goon

Welcome to Frieren: Beyond Journey’s End Mafia, Willow! You are Laufen, Mafia Goon.

You are a young mage from the South, and though you may lack the decades of experience held by veterans like Denken, you possess a specialized skill that makes you nearly untouchable. You are a master of Jilwer, a folk magic that allows you to move at speeds that defy the human eye. To your enemies, you are nothing more than a blurred streak of light; to your allies, you are the ultimate trump card for a quick extraction or a decisive strike.

You are your party’s scout and vanguard. You bring a youthful energy and a sense of wonder to a group often weighed down by cynicism. While you are still learning the complexities of high-level magical theory, your instincts are sharp, and your physical agility is unmatched. You might find yourself being treated like a grandchild by Denken, but your speed ensures that you are never a burden - only a threat.

“I’m fast. Really fast. By the time you realize I was there, I’ll already have what I came for.”


You are a member of the mafia, which consists of:

Sense - (tutuu): Mafia Jack-of-all-Trades
Laufen - (Willow): Mafia Goon
Kraft - (Hippopablompoyeetus): Mafia Goon
Edel - (snow): Mafia Jailkeeper

[Link to Mafia Chat]

Each night, the mafia may send one of its players to kill another player.

Win Condition: You win when your team controls the execution, or when such control is inevitable.

*Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Kraft, Mafia Goon

Welcome to Frieren: Beyond Journey’s End Mafia, Hippopablompoyeetus! You are Kraft, Mafia Goon.

You are an elven monk who has walked this earth for far longer than almost anyone alive. Like Frieren, you belong to a race that exists outside the flow of human time, but unlike her, you have chosen the path of physical discipline and unwavering faith in the Goddess. You have performed feats that would be considered legendary, yet the world has moved on, and your name has faded into the mist of forgotten history.

You are a pillar of stoic strength and hidden wisdom. You possess a body forged through centuries of training, capable of enduring extreme cold and devastating blows that would shatter a mortal. You’re a man of few words, often found squatting in meditation or performing squats to keep warm, but your presence offers a strange comfort to those traveling alongside you. You understand the loneliness of immortality and the importance of being remembered, even if only by the Goddess.

“It’s a lonely thing, isn’t it? To live so long that no one is left to tell your story. That is why we pray - so that the Goddess, at least, will remember.”


You are a member of the mafia, which consists of:

Sense - (tutuu): Mafia Jack-of-all-Trades
Laufen - (Willow): Mafia Goon
Kraft - (Hippopablompoyeetus): Mafia Goon
Edel - (snow): Mafia Jailkeeper

[Link to Mafia Chat]

Each night, the mafia may send one of its players to kill another player.

Win Condition: You win when your team controls the execution, or when such control is inevitable.

*Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.

Edel, Mafia Jailkeeper

Welcome to Frieren: Beyond Journey’s End Mafia, snow! You are Edel, Mafia Jailkeeper.

You are a second-class mage with a specialty that makes even the most powerful warriors uneasy: Mental Magic. While others focus on flashy explosions or physical barriers, you operate in the realm of the psyche. You can unravel memories, sense hidden emotions, and, most importantly, shatter the mental defenses of your enemies.

Because you specialize in the “human” heart, you are particularly effective at identifying those who are hiding their true nature. However, your strength is also your vulnerability; your physical body is frail, and your magic is less effective against those who lack a human conscience, like demons.

“The mind is a delicate thing. Once I find the thread, it’s only a matter of time before the whole tapestry unravels. Now, tell me… what are you really thinking?”


You are a member of the mafia, which consists of:

Sense - (tutuu): Mafia Jack-of-all-Trades
Laufen - (Willow): Mafia Goon
Kraft - (Hippopablompoyeetus): Mafia Goon
Edel - (snow): Mafia Jailkeeper

[Link to Mafia Chat]

Each night, the mafia may send one of its players to kill another player.

Each night, you may target a player. You will protect that player from all nightkills and roleblock that player.

Win Condition: You win when your team controls the execution, or when such control is inevitable.

*Please confirm by replying to this PM. As always, if you have any questions, don’t hesitate to ask.


Night Actions

N1

AngryFrog tries to investigate snow, but submits action too late and idles
36501 tracks Frostwolf (success; Frostwolf does not visit anyone)
catbae bodyguards 36501 (success)

snow jailkeeps Kiiruma (succeeds)
tutuu rolecops Kiiruma (succeeds; learns Kiiruma is VT)
tutuu kills catbae (succeeds)

N2

carbonated desperado kills Eve (fails due to Eve being town; carbonated dies instead)

36501 tracks tutuu (succeeds; learns that tutuu visited AngryFrog; doesn’t see tutuu visiting diafiasco bc their action failed. This was a mistake, will address it in postgame reflection)
diafiasco learns that their untargetable vest used up

tutuu neighborizes AngryFrog (succeeds)
tutuu attempts to kill diafiasco (fails)

N3

AngryFrog investigates Chomps (succeeds; learns that Chomps is vanilla town)

tutuu rolecops jason (succeeds, learns that jason is VT)
tutuu attempts to kill 36501(succeeds)

N4

tutuu activates Ascetic ability (succeeds)
tutuu attempts to kill soweli (succeeds)

N5

AngryFrog investigates Leafia (succeeds; learns that Leafia is vanilla town)

Willow attempts to kill diafiasco (succeeds)

N6

Willow attempts to kill AngryFrog (succeeds)

N7

Willow attempts to kill Leafia(succeeds)

3 Likes

Hah knew it

2 Likes