Millennium Theory - Act 1, Scene 2 (16/17)

I did say I’d stop acting like this and I’d start being a nice person but then my next game was on MU full of MUers and I immediately abandoned that idea

2 Likes

I don’t understand how 22’s role leads to a redcheck

@tutuu when exactly does the poisoned player get added to a hood with you?

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If you D1 me I will inevitably make Library of Ruina May look like Sena Ajisai. This is not a threat so much as an inevitability of my character

I believe as soon as they get poisoned

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Mafia member has tutuu’s passive

Poisoned player is added to neighborhood with that mafia member

Poisoned player goes “hey BTW this guy is mafia”

2 Likes

Counting or not counting the mech info on them?

3 Likes

Alright anybody have a dayvig

2 Likes

Is this flavor or like is some of the mafia teams abilities actually frozen?

Luka is the setup reviewer, this was an example rolecard. I suppose its not impossible for those abilities to exist for actual players as well

@tutuu you are aware that “abilities” does not include “passives” yes
They will not inherit your passives

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Well all right

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They will

me when i poison someone who i know is afk last hour of the game and they die and don’t report the hood

4 Likes

did you ask the hosts?

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daeron baiting a rule 10 modkill

2 Likes

Host communication isnt allowed afaik and in general im vehemently opposed to discussing host comms on principle

My passive abilities will get transferred to a wolf if i win the thing

So true bestie

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@Daeron It would be unnecessary to clarify “Active abilities” were Passives not abilities

2 Likes

it’s allowed to discuss rules clarifications about public mechanics, lol
I’ll do it then

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Lunch:

  • Pizza
  • Panera (have had Panera basically every day)
  • Kebab
  • Run home for tortellini

Somebody pick