I didn’t really have a plan because planning who you want to exe on a given day just looks like agenda and I’m supposed to look like town so I just come in and fuck around
Hm… on one hand, I feel like Mafia could be given fakeclaims as a QoL upgrade.
On the other hand, (1) I want them to come up with their own fakeclaims, and (2) making fakeclaims means making more roles, which means more suffering for me.
…welp. Two versus one. I guess my games won’t have fakeclaims either. (Unless specifically requested by the Mafia, because then I might make one in the spur of the moment.)
i am missing context but in general i feel like in a rolemadness game the mafia should either have fakeclaims or abilities that are reasonably claimable (imo this is preferable) and if they have neither then the setup should somehow account for that
however i quite literally have no idea where the abilities are on these roles so i have no clue what this falls under and theres a lot of text which scares me so im just talking to talk and because i like talking about mafia sometimes
catbae was a universal backup for all dead villagers, gummy had a bunch of weaker investigatives that were claimable, Chomps was a neighborizer and gave neighborized players abilities didn’t have anything super claimable, crybaby was… also a neighborizer