Yeah. To begin with, it’s not even a 14v3, but a 13v3v1 where the Neutral townsides. Neutral sides with a faction after N1 (so someone -presumably Town- already died by D1), so if Neutral sides with town, then it usually becomes 13v3 at SON1. Assuming standard faction kill, it then becomes 12v3 at SOD2.
…wow. That’s roughly my setups’ standard formula on D1.
Then again, considering the Guardian Angel’s alignment cannot be confirmed…
Yeah, it is still fine. WCS for GA, they die D1 and effectively waste a Day for Town, turning D2 into the more balanced 12v3.
Yeah, that sounds about right. Town would have to have weak PRs, but I am still saying that that falls within the realm of possibility. Especially considering tutuu’s claim, Leafia’s claim, and my own role. (Which I hereby claim to also be weak.)