update: gonna scrap that. its too limiting, and ultimately it ends up too subjective on what changes “baseline” rules when we are imagining “magic”
instead, i will just individually tinker with every ability to try to not make it unfun/broken. that will be better i think
so the only 2 rules set in stone remain:
- can’t influence opponent magic detection ability (ur ability can’t be hidden)
- can’t team up with other players and exchange information