What the actual fuck
Whateever it should do nothing if its same as in game
Gonna be honest. the one i wanna learn about the most is Funeral.
purely because i want to know if its also a death counter or if funeral connects with punishing in someway
Well not necessarily, it only does when an agent worked with another abnormality or entered a panciked state
So this breach could probably tell us a bit more than just random breach
Chat is it too wild to say palsonny/mistyx prolly wolves out of writing off pigeon’s breach that much
do you really think that thats a thing that wolves would want to do
Well no but why lie and brush something off like that
Fmpov that could very well be hiding a condition of being “Panicke” created by a wolf in here
My character has In-game effects, whats stopping mafia from having it and you conceiling it
I’m not sure what you mean by writing it off?
this and considering the stuff i said above
Theres some info that can be gained at the moment albeit could be speculation
Considering i know theres in-game effects its not wild to think other in-game effects can also be used by mafia
speculation upon what basis
On the basis of the actual abnormality that breached?
I was talking about the effects of the abnormality itself, you’re specifically doing speculation on the cause of the breach itself, which I’m not actually inclined to think is that important on an abno likely to breach fairly often. We can look for patterns without wasting one of our very few observation levels.
yeah i dont think knowing the exact trigger for punishing bird breaching matters at all
and i was worried that talking about it too much would get one of you chuckleheads to try to suppress it and get killed
Ok but it can matter due to how the panick status works to begin with on lobotomy?? i still dont understand why yall are both so meh about it considering 2 of the states of being panicked is literally murder and suicide, and guess whats an in-game trigger of punishing bird
nothing happened that could have triggered someone panicking idt
You’re the one making significant leaps of logic here, assuming that the triggers will match so closely to how it works in lob corp.