it basically lets you control its breach effect for a night, meaning you get to be a quadra roleblocker/asceticizer for a day
The only chance was me but the hammer happened before i could activate and before we could recontain jester
Pretty sure ive explicitly said in the past i only let unbalanced setups pass review
hazard couldn’t have controlled a mafia into themselves and you had a strongman kill to bypass it anyways
yeah, which is why I think for very complicated mech games like this it may be worth-while to find a victim, tell them the info town gets and asks them to guess what it could be
(the players the jester names all get blocked/asceticized tldr)
that being said I do love that there was no offical anti claim in this, I personally like that as it allows your setup to be explored in interesting ways. Punish players mechanically by giving wolf roles interesting ways to punish people claiming such as stealing abilities from them if they kill them etc etc
AWWWWW
ye
zoe dying also removed the only remaining protective so
And Dulcinea’s riposte
Virtuous is extremely funny to wolf on because you basically ride on the coattails of town misinterpreting/missing mech to clear mafia players.
but the guide hadn’t named anyone so
Jarek is a protective
even if they did i probably end game but
Also question would wcce bypass kod protection
i agree! i think standardized anticlaim is generally not great game design especially if its standard “kill someone who claimed” (outside of mashes those are a different beast)
ah i forgot
point still stands
And this is why my setups are designed with the motto of: “Abandon mech. Return to mountain.”
It’s a love-hate relationship whenever I see people tunnel on mech. Love as evil. Hate as literally anything else. (E.g. good, spec, or host.)
We also won if any wolf besides aleph was executed right?
yes