Project Moon UPick - Fourth Trumpet (Game Over, Mafia Wins) - Abnormality Info to be Released

it does require us to recontain Jester tho before end of day… which maybe i could have convince mafia to do for fun

i’ll give more substantive game thoughts at some point…maybe…

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I didn’t read the roles lol I just assumed

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I just make the same criticism of many games on here and it’s almost always true

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I would’ve cracked the game open if I had more time or if I wasn’t killed. But what can you do

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you were the only one defending me i thank you for it lol

I sign up for a game like this I know it’s going to be substantially wolfsided that’s the way these go

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i thought this game just started and i looked at the host iso and why is there like 400 announcements and 100 paragraphs per role pm i dont know what happened but i think i won?

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May…

one second breaching silent ochestra please sit tight while I send you feedback

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No sorry the neutral color fixer won

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yeah i have yellow color which is fixed or something. gg me

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It’s the same every damn game why should I do homework for it

Free FoL non-Geyde closed setup insights:

  • All the town roles were weak and it feels like they didn’t do much
  • Investigatives were unreliable and unlikely to catch an actual wolf
  • The KP was off balance (likely too much, but you can also sometimes see too little, so I hedged this one)
  • Wolves had too many tools to shut down threatening town roles/players
  • The game assumed town would have implicit knowledge they didn’t; because the balance of the game assumed optimal play, the coordinated wolves were able to do way better than the town
  • Wolves played well but the setup allowed them to run away with it in a way they wouldn’t mountainous
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Post these in any relevant postgame and people will go yeah you’re probably right

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hey i don’t think this applies to my eimm game

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@arctic this post made me think of u :smiling_face_with_three_hearts:

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Arctic had a traumatic moment this friday

“Relevant”

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