time’s up
Let me get all of this… together.
Few things for me to note to start:
This train is meant to be a little fancy. Take that into account.
If you are an innocent, I have dm’d you saying such. If you aren’t, you have gotten no DM. If you told me you didn’t want to be a criminal, rest assured that you are innocent. You have until the group gets onto the train to change your mind.
In 24h, if you are a criminal, I will DM you your complication. Feel free to make your own, and I’ll determine if it’s harsh enough.
If you want to stay off the train (leave the game) or arrive late to the train station (join the game) you have around 24h.
The train has arrived. It’s leaving from Romania soon. It doesn’t seem to be much in a rush.
fuck it, /in
Nights on trains are so pretty. It’s something you’re not really aware of if you’ve never stayed on one overnight until now. But it’s so pretty. Hard to sleep on, yes, but pretty.
They’re also a tiny bit scary. You’re on a rapidly moving object, full of strangers, in the dead of night. It’s not exactly an ideal place to be.
Will set up proper room pms shortly. Reread OP if you have no idea what this means.
Hey, since it’s daytime, doesn’t that mean more of the train might be open? Maybe an extra room.
The Detective is now active. Try to hide your complication from him; he will be roaming.
…After he gets up from his depression nap. Athol really chewed him out.
(I’m currently having a fundamental problem with my game design in that: I know everyone’s complications, so figuring them out isn’t a mystery to me. Thus, how can I make it feel fair, and how difficult should it be?)
(I’m gonna be busy in 6 hours for the next 30 odd hours, as a warning.)
okay i am back
A gurgled cry rises from A1.
(to what extent can this be ehard)
It is loud.
Something heavy collapses to the floor.
Like a human adult.
Another body collapses.
…
There’s suddenly no more ruckus.
The train has stopped moving.