6
(17), so normal speed works?
((IIRC, this is one o’ those skills where [if you are unranked, then you are capped at 10]… Welp. I got nothing to lose then.))
@discobot roll 1d20
17
(The problem with trying to get flanking is that Zelsh isn’t currently adjacent to him (+ doesn’t have Reach). You can Delay your action until after Zelsh’s turn (this will permanently shift the initiative order, unless you shift it again through more delaying or similar), which would give Zelsh the chance to move into flanking position, or you can strike now without flanking)
(it looks to me like you and Drakor both exceeded the DC by enough to hit the same threshold, does that look right to you?)
(that seems fair)
(I’ll move behind him so that zelsh can get flanking on his turn, then make a non power attack with my warhammer)
18
You hit, roll damage
4
(+3+1 = +4 i think)
He’s starting to look quite injured – a solid enough hit could bring him down.
Zelsh (@Leafia) is up
Zelsh now moved into position to flank the guard before striking with a power attack.
@discobot roll 1d20
+8
14
That hits, roll damage!
4
6