@discobot roll 1d20
(Drakor initiative, +3)
1
(I am okay with this)
10
9
6
8
(i…don’t like the look of this)
(Okay then!)
Sten is first to act, seizing the moment before anyone else can be the one to bring things to blows. He swings his hammer around, aiming for Leta first and letting the momentum of the swing carry him through to hit Arius as well. It’s a powerful blow; he clearly learned to fight well during his time as a soldier. Even so, eta manages to remain standing, but Arius falls to the ground, badly wounded.
(13 damage to Leta, 15 to Arius, unless Arius has a way to avoid being flat-footed (the attack would have missed his regular AC)
Arius is up next! …He is currently unconscious unless he has a way to not be flat-footed. Zone, roll to see if he stabilizes!
On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. An unconscious or dying character cannot use any special action that changes the initiative count on which his action occurs.
(I am going to continue with people’s turns, since whether Arius is at -4 or -5 is unlikely to affect anyone’s actions)
Zelsh gave Yamyra a warm smile now before telling her about his encounter with the teo spidrrs and how it had gone.
((Bruh… I tried covering for you… I didn’t even unsheathe my Scimitar…))
((11 HP; now -4. +2 CON modifier. Netto -2?))
@discobot roll 1d20
11