Behold, the boss blind code that I have absolutely zero idea whether or not would even work
SMODS.Blind{
key = 'fleshprison',
atlas = 'bossbattle',
pos = {
x = 0,
y = 0
},
config = {
extra = {
xmult = 0.9,
},
boss = true,
min = 3,
boss_colour = HEX('f0fcfe'), -- unfortunately requires me to use the incorrect spelling of color because canada
loc_vars = function(self, info_queue, card)
return{
vars = {
blind.ability.extra.xmult
}
}
end,
calculate = function(self, blind, context)
if context.cardarea == G.play and context.main_scoring then
return{
xmult = blind.ability.extra.xmult,
message = 'Decayed!',
}
end
if context.post_joker then
return{
xmult = blind.ability.extra.xmult,
message = 'Decayed!',
}
end
end,
}
}
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