@Hazardwaste leaves the game victorious
Acererak, The AdmiralNeutral Joker
Incredible Power (Passive): You are immune to information altering. Learn a player’s name each day. Learn a role name each day.
Future Vision (Passive): Before the end of Day 1, guess an alignment to win the game, and the day when the game ends. If you overshoot the day, you receive 1 DOOM counter. If you receive 2 DOOM counters, you are modkilled. If you are correct on either guess, you gain 1 bonus objective completion.
Boat Cruise (Day, Processes When I Feel Like It): Each day, you may create a boat cruise event with one of the following defects:
- Boat of Horrors: When this event opens signups, a random player is assigned Batman. Players who join are divided into two groups. If either chooses Doom, the others are blown up. Batman can stop this madness.
- Boat of Horrors v2 (Refresher Orb): Players who join this event must play D&D the following night or die. You must host this option if you choose it.
- Boat of Horrors v3 (Grand Trial): Players who join are marked for death and die if they do not survive a battle of wits.
- Boat of Horrors v4 (Back to the Past): Uninformed spectators may vote on who is killed and another to bless.
Undead (Passive): You cannot be killed except by elimination or suicide.
You win if you live until the end of the game OR if you complete 2 of the 3 following objectives:
- Eliminate a player whose name you have learned.
- Directly lead to the deaths of 4 players.
- Create a time paradox.