Alright, let’s get this party started.
The main thing I’m going to talk about mechanically is that since we have conversions in this game, town’s clock is (probably) going to be reduced compared to normal. Though I would expect that initially there might be less evils. This does mean that as the game goes on we’re not going to be able to rely as much on mech and on socials since those with good socials might be converted and our mech might be clearing of someone at one point and then useless later on. Do not hard defend anyone, take each day as it’s own individual D1.
Wolves probably would also discuss this next thing privately so I’m just going to make it public knowledge. Some abilities could be focused around this mechanic, be it detecting conversion, preventing conversion or something similar. It is wise to keep these effects secret since it means that wolves do not have counterplay.