The best thing I can come up with is to force whoever is likely to be executed in later days to say their call sign before they die. In addition, put suspicion towards those who claim later during the mass call sign reveal.
It probably is, but my ideology is always to treat games with pick-your-poison abilities as if it were mountainous. My games do the same, and the solution to them were always meant to be to ignore the risks and play “normally”. (Which I suppose could be interpreted as “one should waste the designers’ efforts”.)
They already know each other’s identities and call signs. Their “WCS” (if you can even call it that) is if they were to all have unique kill targets, which puts them into the faction kill RNG pool. I did think it was possible for everyone to “lay low” to hide the Wiretapper… but then I looked at the player list and immediately understood that it was impossible; there is no way at least 2 Mafia can’t synchronize their targets given the obvious targets.
*searches what dogmatic means*
Ah, yeah. That indeed describes me. At least I don’t enforce my opinions on others, but I do trust my own opinions a lot.
/shrug
I’ll just chuck it up as “we have different playstyles” and move on.