18981st poster gets a cookie (cookie thread (Part 7)) (Part 10)

the most recent one i named is “sabre”. i’ll let you figure out which one of those that is

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we just have been having fun lol.
5 years and one session roughly every week.

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That’s… Hm… Assuming a random estimate of 35 sessions per year, that’s over 140 sessions. That… is a lot of story.

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next dnd campaign will be a breakdown of the previous ones as you figure out what you did in the past

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pros: hazard and i killed
cons: oceania

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Listen, I uh. I have poor memory, but as of now the memories I have of you mostly involve you having a (justified) negative opinion about me.

The origins of these memories are spread throughout the years, so I don’t know how you currently think about me, but I ended up being sensitive in particular when it comes to you.

I don’t mean to discomfort you, and I… would like to apologize for my past behavior.

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we are long past how i used to see you, and how I see u now, you have grown as a person and a player over the years, and I am always happy to interact with u, I wouldnt even joke with u, if I disliked u

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Thank you.

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In my case, my setups (regardless of category) are basically always [#Town = #Mafia × 3 + 1] though 11’ers are kinda special at FoL because apparently 9v2 fits better based on past data.

(Maybe I should update it to [#Town = #Mafia × (3~4) + (1~2)]…)

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Wrong thread bud

Ah. So that is the convention. (Does that mean that I get to run 7v2 Specials?)

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I usually do:

9 Town → 2 Mafia
10 Town → 3 Mafia (with some substantial extra power for town)
11 Town → 3 Mafia (with some substantial extra power for town)
12 Town → 3 Mafia
13 Town → 4 Mafia

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Nah. I don’t want to turn a signup thread into a debate thread, so I’m trying to drag the convo here instead.

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Yeah this is the standard for all normal setups with PRs, across ~pretty much all mafia communities out there

Only isn’t the case for mountainous (village gets extra villagers in exchange for no PRs)

and the convention can be broken and you can put an even amount of players if your setup has multiple KP and/or multiple protectives. not many of these setups out there, but nothing stopping you if you want something like that

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That sounds like a great idea we need more threads for arguing

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For this specific instance, I disagree. One may create new debate threads, but I prefer to not see debates in signup threads if possible. (Unless it involves an egregious error in the setup that somehow bypassed review.)

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you could design anything you want it could all theoretically work

the convention of odd number of players is to avoid MyLo and sleeping because waiting is boring

i’m not a mafia designer, i don’t know too deeply about all the nuance and fancy stuff. i’m sure you could make a 7v2 setup fun and work, i just don’t have the experience. i only know like the baseline stuff

“Avoid MyLos if you can avoid it, boring to play”
“Try to not make players salty”

are like, the only fundamentals of setup design, i think

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low count games are great shoutout to all small game hosts

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Huh… Interesting…
(That idea. I want to break it.)

“MYLO is disadvantageous to Town.” I wish to break this idea. Time to add new rules.

At the start of the game, players will vote whether they will allow MYLO to exist or not. If the majority does, then it exists. If not, then “MYLO” instead becomes LYLO, and any tie prioritizes the death of Mafia members.


Sleeping… I’m not sure what to feel about it, but I do think that -in normal cases- it is a great means to justify Mafia victory when they reach parity. (Because I set my games such that it takes priority in ties.)

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i think sleeping is a great idea, both within and outside of mafia games

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