found the numbers
was a bit off
12/3 vanilla, I think is above rand wolf sided, based off no data but my opinion, which i like
what, I was making a joke, sorry if it offended u, cant honestly tell from ur responses
ohh that percentage was win rate for town, ya checks out
\in
FoL needs a morale boost for towning. I personally wouldn’t run or play something that I expect to go below 45% town winrate, at least not right now
mountainous with 4 wolves is supposed to be 15v4 (not that i’ve seen one ran in practice)
as much as i want to play with u again because u are a wonderful player, i need to stay as a sub for now
aww, i would have loved to play with you again! hopefully soon in the near future
yeah personal preferences differ
I like slightly wolfsided games, because town getting crushed doesn’t generally impact whether I enjoy the game as town, but on the other hand I don’t enjoy wolfing if the wolfteam’s losing badly
I’m pretty sure I’ve seen 13v4 mountainous run (and not 15v4) so I was under the impression it was the standard 4-wolf mountainous playercount
could be wrong tho
see but if we lose as town in a town-sided game our morale will die even more
i think fol should make only mafsided setups so whenever i lose as town i can just blame the game and not have to introspect into the idea that i may just actually suck as town
thtbhtbthbthtb sometimes I kinda want town to do badly because it’d result in a fun endgame (though obviously that doesn’t mean I’m trying to cause a misexe, to be clear)
for example in TADC where I was hoping Bystander would flip town and I’d get to play an F5 LYLO
ive never seen either 13v4 nor 15v4, 13v4 just breaks the convention
9v2 → 12v3 (you add 3 villagers and 1 wolf)
the amount of mischops mafia needs is equal the amount of wolves + 2 (in mountainous)
in non-mountainous games, that number is instead wolves + 1 (10v3, 13v4 games)
you could in theory run 13v4 mountainous, nothing stoppping you from running anything, there is utility in making it not take forever, but yeah its just a purposefully mega scumsided setup (that breaks the convention of the previous two smh)
Cheese is the best flavor btw argue with the wall
Various fundamentals such as sheet game, eat nightkill and die.
I personally would run 14v3 over 13v4 mountainous
If I had a gun pointed against my head forcing me to run a 17 player mountainous. Which is the only case I’d torture my players with that
I was never saying it wasn’t wolfsided
I was only saying it’s a standard mountainous number
do you have more examples?