23456th poster gets a cookie (cookie thread (Part 7)) (Part 11)

OK wolves did kill soweli but only because of a different targeting restriction lol

another haha funny but useless ability from the mafia powerwolf is “if a wolf fakes a green on another wolf and ii’s earnestly believed, that wolf can night angel their greencheck.” and like. i get it. funny. flavorful. low on the power budget. did indirectly encourage neil to fake a green. but also “players with earnestly believed greenchecks on them” tend to be low on the priority list for vigs

the restrictions exist for reasons

tbf spam/slank vigs aren’t cases where I disagree entirely but like. wolf spamvig is

  1. less boring than a normal vig which the team probably already has
  2. functionally the same a vast majority of the time
  3. sometimes actually forces wolves to make a slightly weird kill
  4. kills you n1
1 Like

you could argue it’s maybe more useful for anni in particular because the vig could just not see the fake green

1 Like

Anyway my point is that any restriction (even if it is a weaker one) that forces the wolves to make slightly suboptimal N1 kills will to some degree hinder them from chewing through their favorite SPKs super fast

1 Like

wolf spamvig is stupid town spamvig is heroshotter9000 or just ends up shooting a relatively null spammy person which. like. you can also shoot a relatively null person with a Regular Vig. or do as what happened in fam5 and make all the valid targets for it not shootable
its stupid

i do think wolves had some vigs with some mildly fun restrictions

i do think it’s really funny that we managed to back up the nya vig without incident and the backup only died for being independently wolfy

1 Like

Spamvigs aren’t even my favorite but I think they’re acceptable.

I actually used to dislike them like you do but I’ve come around

this is slander heroshotter9000 was good in the one game i really read my idea is heroshooting

1 Like

well i’m sorry you’ve decided being right was too much effort and went back to being wrong

1 Like

the pollvig was i think fun but also died on d2 and is fundamentally unbackupable by the nature of the beast

i do agree that town spamvigs are a bad role if your intent is to give a villager anything resembling “reliable” kp

i also think it depends on numbers or, preferably, percentages

1 Like

there’s also the argument that giving roles unreliable KP is a way to give roles KP without giving them reliable KP

incredible sentence im not elaborating

1 Like

Fundamentally:

I think players should put consideration into how many posts they make, it’s courteous to make yourself readable to others.

You can have a really annoying degenerate (in the game theoretical sense) strategy where you just spampost every game regardless of your alignment and it’s hard for anybody to get you executed because you out-thread-stalk all of them, can be really pushy every time someone cases you, and you’re so annoying to backread to case thoroughly in the first place.

This is generally not a great strategy in normal games, because if you’re too obnoxious and hard to read people just vote you out, but it gains some effectiveness in mashes where not everybody is reading all the content anyway.

Therefore, in mashes, things that punish these people are good (like things that make them easier to kill – spamvig doesn’t punish with guaranteed death but just with making it easier to decide to kill you anyway) are good, because it adds disadvantages to this anti-social strategy.

Town spamvig is kinda silly.

1 Like

tbc I think over/under X number is Literally Usable but like. top/bottom X% or top/bottom X posters is waaaaaaaay better imo if you want this role to have less miserable lowrolls

1 Like

people don’t vig hard to read targets usually they vig confident scumreads/strong town players and the spamvig restriction isn’t an accurate filter for that

Postcaps are better but they’re really annoying to enforce on FoL because we don’t have built-in software for them. Spamvigs disincentivize in the strongest way (and anything weaker would work way worse tbh) and only require checks at the end of the night rather than continuous GM attention

People who make a lot of posts are often considered strong town players and are really hard to misexecute, that’s part of what makes them annoying to play with

i think more like 60% of the people who spam are strong players (in a mash)

And I think it’s good to have incentive to kill spammers (even if you’re only killing the strong players within those spammers)