26829th poster gets a cookie (cookie thread (Part 7)) (Part 11)

#politics-of-chess

(real ones know)

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queen sacrifice would cause massive political unrest

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legion cord…

twas the best of times twas the worst of times

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they’re putting chemicals in the water and turning the freaking pawns trans

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120 days until xmas…

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knight calling her rook gf ā€œforkbaitā€

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I play on Foundry regularly, tried that one?

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ā€œah fuck my king has decided to advance immediately we’re all going to dieā€

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foundry is not a system it’s a program

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how do people feel about ttrpg metacurrencies (I can explain if needed)

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i think i know what it is but
quick explaination?

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https://cthonicstudios.com/musings-metacurrencies-luck-tokens/

(i was going to drop an explanation but this link’s explanation is better than what I was writing)

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oh these
i like them

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i do like ā€œfailingā€ as a thing and that kinda goes against it but if you realllyyyy don’t want an outcome it’s nice

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thinking about it more i’m leaning a bit more neutral

cause of all the actual meta problems it can cause

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i am mid trying to ā€œscareā€ someone and he has no idea

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law school application stress will have you considering absolutely insane things like going back to austin tx

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I’m helping my GF with grad school applications and when she annoys me I threaten to put a bunch of schools in Florida and Texas on there

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May has been Cancelled for Transphobia

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Forgive me but I’m Star Wars pilled. The Destiny Point system is my favorite metacurrency that I’ve played with. Inspiration is just so rarely given out in 5e that it might as well not exist. Hero points in PF2E fix that issue because everyone starts with one at the beginning of the session.

Destiny points are a pool of lightside (used by players) and darkside points (used by the GM) that are determined by rolls at the beginning of the session. Using a lightside point converts it into a darkside point, and vice versa. They can be spent to upgrade a skill for a check or increase the difficulty of someone else’s check (and the difference is considerably more marginal than something like advantage would be). However, you can also use them to just say something happens. I’ve used them to say that my character has a good relationship with an NPC, so they’d be okay with my character hiding in a room behind the bar, or to say that one of the boxes next to me in the bounty hunter’s hideout has some grenades in it.

And it’s been useful as a pretext for the GM to add more tension into a scene like we were trying to break into a building, and the GM flipped a darkside point after a failed check to say that someone turned down the alley we were in. A GM doesn’t need a metacurrency to do something like that, but I think it feels somehow more fair when there’s a literal pool of ā€œI can fuck with youā€ points that we, as the players, usually provides to the GM by making something good happen for the party. There are also abilities that are really powerful that use destiny points as a way to limit their use to appropriate moments. I think it being a shared pool for everyone that changes hands rather than depletes makes everyone more willing to use them to tip the scales throughout the course of the session while still remaining thoughtful.

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