You’re pretty mysterious, if you ask me
maybe so but tutuu assumes he has the lock on me constantly
I know everything. Youre the one who knows nothing pat pat
you dont know what polling is
I do.
wait wait i’m sorry What
(don’t ask why I’m responding to this 2 days later)
what you do have to remember is that my default state of being is in a deep, unfathomable slumber, and sometimes Posts are interred into the welcoming sea
anyway, like. Why did they make it that way
the nintendo 64 has 9 bits in a byte and majoras mask uses the 9th bit in one area and otherwise its never touched
okay well hold on i’ve seen N64 assembly code for normal reasons and it still follows the normal byte pattern so is it like, only for certain mediums of storage that the 9th bit is used?
well its very niche but theoretically for graphical effects. something something masking etc etc. as a result the cpu cant really do much with it - which is for the best
all the ram has the extra bit like genuinely. its just only the renderer uses it. theoretically
okay i’m looking at the documentation and it seems that only the Reality Display uses 9 bit bytes, which adds up with the graphical thing
wait but the fucking CPU and PPU can access RDRAM. okay this is fucked up
: )
console of leaves
the bytes are 1 bit bigger on the inside
okay okay so apparently like. the having 9 bits per byte of RDRAM thing isn’t that weird. apparently at the time it was standard practise to do so, but the difference is that the 9th bit was used as parity checking for the other 8 bits.
the N64, for some fucking reason, just uses it as a 9th bit
like they took this system used for error correction and went “No we’re using this for extra memory space and rendering”.