knowing this makes the fucking arbitrary code execution trick where they added extra cutscenes to orcarina of time even more fucked up. like they had to have one of the bootstrappers they TASed in include code to interpret 16-bit controller data as 18-bit graphical data
i put on a kaze video called like âthe n64 has more ram than you thinkâ and i expected him to do some compression or use the extra bits in like booleans or whatever and then he just goes âyeah theres a 9th bit. we can technically store data in it and its slow but not as slow as loading from the cartridge so like. you could technically use this in 2 incredibly niche scenariosâ
i fucking love old game console architecture they had to do so much shit to get those things to work and sometimes it wasnât even necessary
i still canât get over how fucked up it was when i learned how rendering on the atari 2600 works
âyeah in order to render Anything you have to exactly weave the rendering instructions within specific numbers of CPU cycles without fucking up any of the other codeâ
i think programmers have it too easy nowadays, and should be forced to code directly in assembly again
sorry im still stuck on the sprites being Player, Missile 1, Missile 2 and Ball each with their own inexplicable restrictions that you have to work with what is this shit
oh that bitâs also really fucking funny. yeah we have 4 sprites and all of them follow Esoteric rules
like i understand its an Atari but this is diabolical
fnaf would be good if the purple guy sections designed to emulate the 2600 had to actually be coded in a 2600 emulator
also if it was an actually coherent horror story and not âwhat if a guy killed kids for no reasonâ
real
despite being the playable character in these segments, William Afton is legally classified as a âBallâ
who up rendering they missile
WAS THAT THE BITE OF '87?, mark fischbach remarks, while staring at Player, Missle 1, Missle 2, and Ball
thank you for bringing this to my attention i was not aware the atari 2600 wanted me to solve its riddles
its also important to note that the atari 2600 can be considered to be an instrument for the psychological torture of Howard Scott Warshaw specifically
like not only do you have to make shitty tie-in video games unbelievably quickly but you arenât even using a Normal Console to do it. youâre using the fucking Enigma Machine
Foreign language
howard scott warshaw was forced to create an ET: THe Extra-Terrestrial tie-in game in 5 fucking weeks, for the Atari 2600, and in doing so created a video game so bad that it measurably contributed to the video game crash of the late 80s