6767th poster gets a cookie (cookie thread (Part 7)) (Part 11)

seven is a himbo though he doesn’t know any of this

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you forget, every 999 character has at least 3 wikipedia pages memorized. there’s this thing with precognition, jumpei

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idk who u are but thank YOU, yes you, for voting silver

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diafiasco is posting in fol???

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this guy

There is too much going on in my life to play a mafia game at the moment, but I would like to design another. I was in the process of designing another ten-player game some time ago, and thought to pick it back up, but I am finding the low playercount to be restrictive, so I wanted to solicit some feedback.

Are ten-player games something that are of particular interest design-wise, or are higher playercount games preferable? I tend to find myself enjoying games with three or more wolves more than two, but ten players gives flexibility for the game filling that can be valuable. Would a game being for ten players make you more or less likely to join it?

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higher playercount games are generally better ,but less likely to fill imo

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11 player games can function just fine as well, while leaving a bit more room

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This is the dilemma. I am aware of this tradeoff. I suppose I more intend to probe about personal feelings: is the difference especially influential on whether or not you in particular will join a game?

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not to me, personally, but joining a game that feels like it has no chance of filling can certainly be discouraging to me

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10p games are less likely to fall victim to this

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This makes sense. Thank you.

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By that logic, 5-6p games are best :wowee: .

okay well now you’re just ragebaiting

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i wonder how cheez-it is doing

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true

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holliday is so bad but she’s pretty fun to play

happy birthday to me

im a hundred and three

i still go to preschool

and i miss my mommy

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…happy birthday??

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thanks atlas

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