About the Rules & Moderation category (Part 1)

A wolf who doesn’t know their team is really obnoxiously hard to distinguish from a villager

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nyaaaaaaaa that’s true htbthbthtbhtbhtbthb (if I rolled town I would probably still enjoy the game despite that as long as the playerlist’s decent)

why zugzwang

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NYAAAAAAAAAA I just realized there in fact is alignment conversion here

I was trying to avoid it! however the Philo/Bounty Hunter jinx is uh. problematic

I could just homebrew an alternate jinx of “Philo can’t become BH”

I was also considering “Philo is always the one to turn evil, if anyone turns”, but that would be bad

I think I like this alternate jinx better than I like swapping it out with any other townsfolk thtbhtbthbth

if philo takes bh they know what they’re getting into let them ball

it’s not about “they will help evil too much” (this is their fault if they do that)

I just don’t want townsfolk playing it to have the possibility that they become evil randomly

i’m sure they wouldn’t mind

NYAAAAAAAAAAA I mean. they might htbthbthbhtbhtbthbthtb

also funny enough this jinx isn’t restricted to only if a BH wasn’t already in play. so if you wanted you could convert the previous BH

or alternatively, have a real BH who’s drunk and an evil philo BH
this would be pretty funny, minus the uh. balance concerns

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i hate to tell you this but by putting kazali on script you have created the intrinsic probability that someone who’s told they are a townsfolk ends up becoming evil

NYAAAAAAAAAAAAA night 1 doesn’t count!

so what if philo picks bh n1!

well then that’s fine and good :relieved:
so the jinx should be the normal jinx + philo can’t pick BH after N1

maybe add spirit of ivory just for good measure. or just don’t because the storyteller probably knows better than to add way too many evils

image

nya meow purr

you missed 10 days?

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