About the Rules & Moderation category (Part 1)

I think I like the overall idea but I might switch out the roles thbthtbhtbhtbthbthtbhtbthb

Both are millers with cop abilities. I think I’ve outdone myself here. Two IC cops millers who lose the game if they both die. Genius

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you’re right the two roles should be elephant and poppy grower

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  • 11 Vanilla Town
  • 1 Town Hidden 2-shot Sorcerer
  • 1 Town Hidden Tracker
  • 1 Mafia 2-shot Poisoner
  • 1 Mafia Modified Tracker (learns the choices a player made that night)
  • 2 Mafia Goon

maybe this is better (Sorcerer being the one from Sorc17er)

sorc would insta figure out

not instantly unless they hero-sorced
but fairly quickly yeah
this is intended though

then whats the point of it being hidden

does mafia need the cycle removers if sorc is right there

nyaaaaaaaaaa it being hidden still means

  • everyone deliberates on who they want to sorc (this is probably more interesting)
  • they’re not an IC immediately thbthtbthbtbthtbhtbhtb (this is maybe not a benefit now that there’s only 2 TPRs in the setup. ok now I kinda want to fill the setup with a million hidden TPRs)

I looked at sorc17er and balanced it approximately the same
mafia gets a 1-shot sorc in that setup

Guys what do you think of my swtup

Think it has some merits

mafia’s sorc comes with the inherent risk that a wolf gets kablooied

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mmmmmmmmmmmmmmmmm how :joy_cat: can I make this

oh wait that would be a cool idea
what if I
yeah

#*&^ this guy in particular

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nevermind this idea was bad (I was thinking making a new VT become a Hidden PR whenever a hidden PR died)

i read it as “one vanilla town” because i was too tired to count and that would’ve been way funnier had it been true

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@May is it this

marissa unironically starting a thread like that is so far removed from the marissa i know