I think I like the overall idea but I might switch out the roles thbthtbhtbhtbthbthtbhtbthb
Both are millers with cop abilities. I think Iâve outdone myself here. Two IC cops millers who lose the game if they both die. Genius
youâre right the two roles should be elephant and poppy grower
- 11 Vanilla Town
- 1 Town Hidden 2-shot Sorcerer
- 1 Town Hidden Tracker
- 1 Mafia 2-shot Poisoner
- 1 Mafia Modified Tracker (learns the choices a player made that night)
- 2 Mafia Goon
maybe this is better (Sorcerer being the one from Sorc17er)
sorc would insta figure out
not instantly unless they hero-sorced
but fairly quickly yeah
this is intended though
then whats the point of it being hidden
does mafia need the cycle removers if sorc is right there
nyaaaaaaaaaa it being hidden still means
- everyone deliberates on who they want to sorc (this is probably more interesting)
- theyâre not an IC immediately thbthtbthbtbthtbhtbhtb (this is maybe not a benefit now that thereâs only 2 TPRs in the setup. ok now I kinda want to fill the setup with a million hidden TPRs)
I looked at sorc17er and balanced it approximately the same
mafia gets a 1-shot sorc in that setup
Guys what do you think of my swtup
Think it has some merits
mafiaâs sorc comes with the inherent risk that a wolf gets kablooied
mmmmmmmmmmmmmmmmm how can I make this
oh wait that would be a cool idea
what if I
yeah
#*&^ this guy in particular
nevermind this idea was bad (I was thinking making a new VT become a Hidden PR whenever a hidden PR died)
i read it as âone vanilla townâ because i was too tired to count and that wouldâve been way funnier had it been true
marissa unironically starting a thread like that is so far removed from the marissa i know